]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 989d6fa0ac75256c17ccbe867237b529e6b0a95e..066fdcf1046c81e7b50b58cbc5b42a6bc973e6c7 100644 (file)
@@ -47,8 +47,6 @@ float checkrules_firstblood;
 float yoda;
 float damage_goodhits;
 float damage_gooddamage;
-float headshot;
-float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after use
 
 .float dmg_team;
 .float teamkill_complain;
@@ -86,15 +84,6 @@ float IsFlying(entity a)
        return 1;
 }
 
-vector GetHeadshotMins(entity targ)
-{
-       return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
-}
-vector GetHeadshotMaxs(entity targ)
-{
-       return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
-}
-
 void UpdateFrags(entity player, float f)
 {
        PlayerTeamScore_AddScore(player, f);
@@ -227,7 +216,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                UpdateFrags(attacker, f);
 }
 
-string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+/*string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
 {
        string health_output = string_null;
        string ping_output = string_null;
@@ -263,7 +252,7 @@ string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
        }
        
        return output;
-}
+}*/
 
 string AppendItemcodes(string s, entity player)
 {
@@ -297,7 +286,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        s = strcat(":kill:", mode);
        s = strcat(s, ":", ftos(killer.playerid));
        s = strcat(s, ":", ftos(killed.playerid));
-       s = strcat(s, ":type=", ftos(deathtype));
+       s = strcat(s, ":type=", Deathtype_Name(deathtype));
        s = strcat(s, ":items=");
        s = AppendItemcodes(s, killer);
        if(killed != killer)
@@ -308,50 +297,83 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        GameLogEcho(s);
 }
 
-string Deathtype_Name(float deathtype)
+#define INFO_NO_MSG 0
+
+void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2, float f3)
 {
+       float handled = 0, hits = 0;
        if(DEATH_ISSPECIAL(deathtype))
        {
-               #define DEATHTYPE(name,msg_info,msg_center,position) \
-                       { if(deathtype == max(0, name)) return VAR_TO_TEXT(name); }
+               #define DEATHTYPE(name,msg_death,msg_death_by,position) \
+                       { if(deathtype == max(0, name)) \
+                       { \
+                               #if msg_death != NO_MSG \
+                                       if not(murder) \
+                                       { \
+                                               Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_DEATH, msg_death, s1, s2, "", "", f1, f2, f3, 0); \
+                                               Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death, s1, s2, "", "", f1, f2, f3, 0); \
+                                               ++handled; \
+                                       } \
+                               #endif \
+                               #if msg_death_by != NO_MSG \
+                                       if(murder) \
+                                       { \
+                                               Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_DEATH, msg_death_by, s1, s2, "", "", f1, f2, f3, 0); \
+                                               Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death_by, s1, s2, "", "", f1, f2, f3, 0); \
+                                               ++handled; \
+                                       } \
+                               #endif \
+                               ++hits; \
+                       } }
 
                DEATHTYPES
+               #undef DEATHTYPE
+               
+               if not(hits)
+               {
+                       backtrace("Obituary_SpecialDeath(): Unhandled deathtype- Please notify Samual!\n");
+               }
+               if not(handled)
+               {
+                       dprint(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
+                       return;
+               }
        }
-       return "foobar";
 }
 
-void Obituary_SpecialDeath(entity notif_target, float deathtype, string s1, string s2, float f1, float f2, float f3)
+float w_deathtype;
+float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2)
 {
-       if(DEATH_ISSPECIAL(deathtype))
+       float death_weapon = DEATH_WEAPONOF(deathtype);
+
+       if(death_weapon)
        {
-               #define DEATHTYPE(name,msg_info,msg_center,position) \
-                       { if(deathtype == max(0, name)) \
-                       { \
-                               if(max(0, msg_info)) { Send_Notification(world, MSG_INFO, msg_info, s1, s2, f1, f2, f3); } \
-                               if(max(0, msg_center)) { Send_Notification(notif_target, MSG_CENTER, msg_center, s1, s2, f1, f2, f3); } \
-                               return; \
-                       } }
+               w_deathtype = deathtype;
+               float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               w_deathtype = FALSE;
 
-               DEATHTYPES
-               backtrace("Unhandled deathtype. Please notify Samual!\n");
+               if(death_message)
+               {
+                       Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_WEAPON, death_message, s1, s2, "", "", f1, f2, 0, 0);
+                       Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, msg_weapon_notifs[death_message - 1].nent_msginfo.nent_id, s1, s2, "", "", f1, f2, 0, 0);
+                       //print(Get_Field_Value(F_INFVAL, MSG_WEAPON, death_message), "\n");
+               }
+               else { dprint(sprintf("Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n", Deathtype_Name(deathtype), deathtype, death_weapon)); }
+
+               return TRUE;
        }
+       return FALSE;
 }
 
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 {
        // Sanity check
-       if(targ.classname == "player") { backtrace("Obituary called on non-player?!\n"); return; }
+       if not(targ.classname == STR_PLAYER) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
-       string  s, a, msg;
-       float w, type;
-
-       string s1, s2;
-       float f1, f2, f3;
-
-
-       print(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
+       float notif_firstblood = FALSE;
 
+       //dprint(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
 
        // =======
        // SUICIDE
@@ -362,44 +384,34 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                {
                        if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                        {
-                               s1 = targ.netname;
-                               f1 = targ.team;
-                               f2 = NO_FL_ARG;
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.team, 0, 0);
                        }
                        else
                        {
-                               if(deathtype == DEATH_MIRRORDAMAGE)
+                               switch(deathtype)
                                {
-                                       s1 = targ.netname;
-                                       f1 = targ.team;
-                                       f2 = targ.killcount;
-                               }
-                               else
-                               {
-                                       s1 = targ.netname;
-                                       f1 = targ.killcount;
-                                       f2 = NO_FL_ARG;
+                                       case DEATH_MIRRORDAMAGE:
+                                       {
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0, 0);
+                                               break;
+                                       }
+                                       
+                                       default:
+                                       {
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0, 0);
+                                               break;
+                                       }
                                }
-                               
-                               // Do this manually inside of each if statement where necessary,
-                               // DEATH_TEAMCHANGE and such are not supposed to have this.
                                LogDeath("suicide", deathtype, targ, targ);
                                GiveFrags(attacker, targ, -1, deathtype);
                        }
-
-                       Obituary_SpecialDeath(targ, deathtype, s1, NO_STR_ARG, f1, f2, NO_FL_ARG);
                }
-               else if(DEATH_WEAPONOF(deathtype))
+               else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0))
                {
-                       print("death was a weapon!\n");
-               }
-               else
-               {
-                       backtrace("what the hell happened here?\n");
+                       backtrace("SUICIDE: what the hell happened here?\n");
                }
        }
 
-
        // ======
        // MURDER
        // ======
@@ -407,111 +419,88 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        {
                if(!IsDifferentTeam(attacker, targ))
                {
-                       if(DEATH_ISSPECIAL(deathtype))
-                       {
-                               print("hmm death was special?\n");
-                       }
-                       else if(DEATH_WEAPONOF(deathtype))
-                       {
-                               print("death was a weapon!\n");
-                       }
-                       else
-                       {
-                               backtrace("what the hell happened here?\n");
-                       }
-                       
                        LogDeath("tk", deathtype, attacker, targ);
                        GiveFrags(attacker, targ, -1, deathtype);
+
+                       attacker.killcount = 0;
+                       
+                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
+                       Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, targ.killcount);
+
+                       // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+                       // No need for specific death/weapon messages...
                }
                else
                {
-                       if (!checkrules_firstblood)
-                       {
-                               checkrules_firstblood = TRUE;
-                               Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                               // TODO: make these print a newline if they dont
-                               Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                               Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
-                               PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
-                       }
-
-                       if(targ.istypefrag) {
-                               Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
-                               Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
-                       } else {
-                               Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
-                               Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
-                       }
-
-                       attacker.taunt_soundtime = time + 1;
-
-                       if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
-                               msg = inflictor.message2;
-                       else if (deathtype == DEATH_CUSTOM)
-                               msg = deathmessage;
-                       else
-                               msg = "";
-
-                       if(strstrofs(msg, "%", 0) < 0)
-                               msg = strcat("%s ", msg, " by %s");
-
-                       Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
-
+                       LogDeath("frag", deathtype, attacker, targ);
                        GiveFrags(attacker, targ, 1, deathtype);
 
-                       if (targ.killcount > 2) {
-                               Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE);
-                       }
-
+                       attacker.taunt_soundtime = time + 1;
                        attacker.killcount = attacker.killcount + 1;
 
-                       if (attacker.killcount == 3)
-                       {
-                               Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
-                               AnnounceTo(attacker, "03kills");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3, 1);
-                       }
-                       else if (attacker.killcount == 5)
+                       #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+                               case counta: \
+                               { \
+                                       AnnounceTo(attacker, strcat(#countb, "kills")); \
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       break; \
+                               }
+                       switch(attacker.killcount)
                        {
-                               Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
-                               AnnounceTo(attacker, "05kills");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5, 1);
+                               KILL_SPREE_LIST
+                               default: break;
                        }
-                       else if (attacker.killcount == 10)
+                       #undef SPREE_ITEM
+
+                       if(!checkrules_firstblood)
                        {
-                               Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
-                               AnnounceTo(attacker, "10kills");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10, 1);
+                               checkrules_firstblood = TRUE;
+                               notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
+                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+                               PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                        }
-                       else if (attacker.killcount == 15)
+
+                       float kill_count_to_attacker;
+                       float kill_count_to_target;
+                       if(notif_firstblood)
                        {
-                               Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
-                               AnnounceTo(attacker, "15kills");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15, 1);
+                               kill_count_to_attacker = -1;
+                               kill_count_to_target = -2;
                        }
-                       else if (attacker.killcount == 20)
+                       else
                        {
-                               Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
-                               AnnounceTo(attacker, "20kills");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20, 1);
+                               kill_count_to_attacker = attacker.killcount;
+                               kill_count_to_target = 0;
                        }
-                       else if (attacker.killcount == 25)
+
+                       if(targ.istypefrag)
                        {
-                               Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
-                               AnnounceTo(attacker, "25kills");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25, 1);
+                               if(attacker.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
+
+                               if(targ.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
                        }
-                       else if (attacker.killcount == 30)
+                       else
                        {
-                               Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
-                               AnnounceTo(attacker, "30kills");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30, 1);
-                       }
-                       else if (attacker.killcount > 2) {
-                               Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
+                               if(attacker.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
+
+                               if(targ.FRAG_VERBOSE)
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
                        }
-                       LogDeath("frag", deathtype, attacker, targ);
+
+                       if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, targ.killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, targ.killcount, kill_count_to_attacker, 0);
                }
        }
 
@@ -520,36 +509,51 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        // =============
        else
        {
-               Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
-               if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
-                       msg = inflictor.message;
-               else if (deathtype == DEATH_CUSTOM)
-                       msg = deathmessage;
-               else
-                       msg = "";
-               if(strstrofs(msg, "%", 0) < 0)
-                       msg = strcat("%s ", msg);
+               switch(deathtype)
+               {
+                       // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+                       // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+                       // and there will be a REAL DEATH_VOID implementation which mappers will use.
+                       /*case DEATH_HURTTRIGGER:
+                       {
+                               s1 = targ.netname;
+                               s2 = inflictor.message;
+                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+                               break;
+                       }*/
 
+                       case DEATH_CUSTOM:
+                       {
+                               Obituary_SpecialDeath(targ, FALSE, deathtype,
+                                       targ.netname,
+                                       ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+                                       targ.killcount,
+                                       0,
+                                       0);
+                               break;
+                       }
+                       
+                       default:
+                       {
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0, 0);
+                               break;
+                       }
+               }
+
+               LogDeath("accident", deathtype, targ, targ);
                GiveFrags(targ, targ, -1, deathtype);
-               if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
+
+               if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
+               {
                        AnnounceTo(targ, "botlike");
                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                }
-               Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
-
-               if (targ.killcount > 2)
-                       Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
-
-               LogDeath("accident", deathtype, targ, targ);
        }
 
+       // Set final information for the death
        targ.death_origin = targ.origin;
-       if(targ != attacker)
-               targ.killer_origin = attacker.origin;
-
-       // FIXME: this should go in PutClientInServer
-       if (targ.killcount)
-               targ.killcount = 0;
+       if(targ != attacker) { targ.killer_origin = attacker.origin; }
+       if(targ.killcount) { targ.killcount = 0; }
 }
 
 // these are updated by each Damage call for use in button triggering and such
@@ -815,31 +819,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
-                       if(damage_headshotbonus)
-                       {
-                               if(targ.classname == "player")
-                               {
-                                       // HEAD SHOT:
-                                       // find height of hit on player axis
-                                       // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
-                                       vector headmins, headmaxs, org;
-                                       org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                                       headmins = org + GetHeadshotMins(targ);
-                                       headmaxs = org + GetHeadshotMaxs(targ);
-                                       if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
-                                       {
-                                               deathtype |= HITTYPE_HEADSHOT;
-                                       }
-                               }
-                               else if(targ.classname == "turret_head")
-                               {
-                                       deathtype |= HITTYPE_HEADSHOT;
-                               }
-                               if(deathtype & HITTYPE_HEADSHOT)
-                                       if(damage_headshotbonus > 0)
-                                               damage *= 1 + damage_headshotbonus;
-                       }
-
                        entity victim;
                        if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
                                victim = targ.owner;
@@ -873,12 +852,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(g_minstagib)
                                                        if(victim.items & IT_STRENGTH)
                                                                yoda = 1;
-
-                                                       if(deathtype & HITTYPE_HEADSHOT)
-                                                               headshot = 1;
                                                }
-                                               if(g_ca)
-                                                       PlayerScore_Add(attacker, SP_SCORE, damage * autocvar_g_ca_damage2score_multiplier);
                                        }
                                }
                                else