float yoda;
float damage_goodhits;
float damage_gooddamage;
-float headshot;
-float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after use
.float dmg_team;
.float teamkill_complain;
return 1;
}
-vector GetHeadshotMins(entity targ)
-{
- return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
-}
-vector GetHeadshotMaxs(entity targ)
-{
- return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
-}
-
void UpdateFrags(entity player, float f)
{
PlayerTeamScore_AddScore(player, f);
UpdateFrags(attacker, f);
}
-string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+/*string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
{
string health_output = string_null;
string ping_output = string_null;
}
return output;
-}
+}*/
string AppendItemcodes(string s, entity player)
{
GameLogEcho(s);
}
+#define INFO_NO_MSG 0
+
void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2, float f3)
{
- float handled, hits;
+ float handled = 0, hits = 0;
if(DEATH_ISSPECIAL(deathtype))
{
- #define DEATHTYPE(name,msg_death_by,msg_death,position) \
+ #define DEATHTYPE(name,msg_death,msg_death_by,position) \
{ if(deathtype == max(0, name)) \
{ \
- #if murder \
- if(max(0, msg_death_by)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); ++handled; } \
- #else \
- if(max(0, msg_death)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); ++handled; } \
+ #if msg_death != NO_MSG \
+ if not(murder) \
+ { \
+ Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_DEATH, msg_death, s1, s2, "", "", f1, f2, f3, 0); \
+ Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death, s1, s2, "", "", f1, f2, f3, 0); \
+ ++handled; \
+ } \
+ #endif \
+ #if msg_death_by != NO_MSG \
+ if(murder) \
+ { \
+ Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_DEATH, msg_death_by, s1, s2, "", "", f1, f2, f3, 0); \
+ Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death_by, s1, s2, "", "", f1, f2, f3, 0); \
+ ++handled; \
+ } \
#endif \
++hits; \
} }
if not(hits)
{
- backtrace("Unhandled deathtype. Please notify Samual!\n");
- //return;
+ backtrace("Obituary_SpecialDeath(): Unhandled deathtype- Please notify Samual!\n");
}
if not(handled)
{
- print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
+ dprint(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
return;
}
}
}
-void Obituary_WeaponDeath(entity notif_target, float deathtype, string s1, string s2, float f1, float f2, float f3)
+float w_deathtype;
+float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2)
{
- float handled, hits;
- if(DEATH_ISSPECIAL(deathtype))
+ float death_weapon = DEATH_WEAPONOF(deathtype);
+
+ if(death_weapon)
{
- #define DEATHTYPE(name,msg_death_by,msg_death,position) \
- { if(deathtype == max(0, name)) \
- { \
- ++hits; \
- } }
+ w_deathtype = deathtype;
+ float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+ w_deathtype = FALSE;
- DEATHTYPES
- #undef DEATHTYPE
-
- if not(hits)
+ if(death_message)
{
- backtrace("Unhandled deathtype. Please notify Samual!\n");
- //return;
- }
- if not(handled)
- {
- print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
- return;
+ Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_WEAPON, death_message, s1, s2, "", "", f1, f2, 0, 0);
+ Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, msg_weapon_notifs[death_message - 1].nent_msginfo.nent_id, s1, s2, "", "", f1, f2, 0, 0);
+ //print(Get_Field_Value(F_INFVAL, MSG_WEAPON, death_message), "\n");
}
+ else { dprint(sprintf("Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n", Deathtype_Name(deathtype), deathtype, death_weapon)); }
+
+ return TRUE;
}
+ return FALSE;
}
-.float FRAG_VERBOSE;
-
void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
{
// Sanity check
- if not(targ.classname == "player") { backtrace("Obituary called on non-player?!\n"); return; }
+ if not(targ.classname == STR_PLAYER) { backtrace("Obituary called on non-player?!\n"); return; }
// Declarations
- string s, a, msg;
- float w, type;
-
- string s1 = NO_STR_ARG, s2 = NO_STR_ARG;
- float f1 = NO_FL_ARG, f2 = NO_FL_ARG, f3 = NO_FL_ARG;
- float notif_firstblood;
-
-
- print(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
+ float notif_firstblood = FALSE;
+ //dprint(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
// =======
// SUICIDE
{
if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
{
- s1 = targ.netname;
- f1 = targ.team;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.team, 0, 0);
}
else
{
{
case DEATH_MIRRORDAMAGE:
{
- s1 = targ.netname;
- f1 = targ.team;
- //f2 = targ.killcount;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0, 0);
break;
}
default:
{
- s1 = s2 = NO_STR_ARG;
- f1 = f2 = f3 = NO_FL_ARG;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0, 0);
break;
}
}
LogDeath("suicide", deathtype, targ, targ);
GiveFrags(attacker, targ, -1, deathtype);
}
- Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
- }
- else if(DEATH_WEAPONOF(deathtype))
- {
- print("death was a weapon!\n");
}
- else
+ else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0))
{
- backtrace("what the hell happened here?\n");
+ backtrace("SUICIDE: what the hell happened here?\n");
}
}
-
// ======
// MURDER
// ======
{
if(!IsDifferentTeam(attacker, targ))
{
- if(DEATH_ISSPECIAL(deathtype))
- {
- backtrace("hmm death was special?\n");
- }
- else if(DEATH_WEAPONOF(deathtype))
- {
- print("death was a weapon!\n");
- }
- else
- {
- backtrace("what the hell happened here?\n");
- }
-
LogDeath("tk", deathtype, attacker, targ);
GiveFrags(attacker, targ, -1, deathtype);
+
+ attacker.killcount = 0;
+
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
+ Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, targ.killcount);
+
+ // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+ // No need for specific death/weapon messages...
}
else
{
- s1 = attacker.netname;
- s2 = targ.netname;
-
- attacker.FRAG_VERBOSE = TRUE;
- targ.FRAG_VERBOSE = TRUE;
-
LogDeath("frag", deathtype, attacker, targ);
GiveFrags(attacker, targ, 1, deathtype);
attacker.taunt_soundtime = time + 1;
attacker.killcount = attacker.killcount + 1;
- if(targ.killcount > 2) { Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE); }
-
- #define ADD_ACHIEVEMENT_CASE(numa,numb) \
- case numa: \
+
+ #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+ case counta: \
{ \
- AnnounceTo(attacker, strcat(#numb, "kills")); \
- PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##numa, 1); \
+ AnnounceTo(attacker, strcat(#countb, "kills")); \
+ PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
break; \
}
switch(attacker.killcount)
{
- ADD_ACHIEVEMENT_CASE(3, 03)
- ADD_ACHIEVEMENT_CASE(5, 05)
- ADD_ACHIEVEMENT_CASE(10, 10)
- ADD_ACHIEVEMENT_CASE(15, 15)
- ADD_ACHIEVEMENT_CASE(20, 20)
- ADD_ACHIEVEMENT_CASE(25, 25)
- ADD_ACHIEVEMENT_CASE(30, 30)
+ KILL_SPREE_LIST
default: break;
}
- #undef ADD_ACHIEVEMENT_CASE
+ #undef SPREE_ITEM
if(!checkrules_firstblood)
{
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
}
- if(notif_firstblood) // first blood, no kill sprees yet
+ float kill_count_to_attacker;
+ float kill_count_to_target;
+ if(notif_firstblood)
{
- if(targ.istypefrag)
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST),
- s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ kill_count_to_attacker = -1;
+ kill_count_to_target = -2;
+ }
+ else
+ {
+ kill_count_to_attacker = attacker.killcount;
+ kill_count_to_target = 0;
+ }
+
+ if(targ.istypefrag)
+ {
+ if(attacker.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
else
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST),
- s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
- //Send_Notification(world, MSG_INFO, INFO_DEATH_FRAG_FIRSTBLOOD, s1, s2, attacker.team, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
+
+ if(targ.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+ else
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
}
- else // normal frags, kill sprees listed
+ else
{
- if(targ.istypefrag)
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_VERBOSE : DEATH_MURDER_TYPEFRAG),
- s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_VERBOSE : DEATH_MURDER_TYPEFRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ if(attacker.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
else
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_VERBOSE : DEATH_MURDER_FRAG),
- s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
- //if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
- //else { Obituary_SpecialDeath(world, deathtype, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
+
+ if(targ.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+ else
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
}
+
+ if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, targ.killcount, kill_count_to_attacker))
+ Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, targ.killcount, kill_count_to_attacker, 0);
}
}
// =============
else
{
- if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
- msg = inflictor.message;
- else if (deathtype == DEATH_CUSTOM)
- msg = deathmessage;
- else
- msg = "";
+ switch(deathtype)
+ {
+ // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+ // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+ // and there will be a REAL DEATH_VOID implementation which mappers will use.
+ /*case DEATH_HURTTRIGGER:
+ {
+ s1 = targ.netname;
+ s2 = inflictor.message;
+ if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+ break;
+ }*/
+
+ case DEATH_CUSTOM:
+ {
+ Obituary_SpecialDeath(targ, FALSE, deathtype,
+ targ.netname,
+ ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+ targ.killcount,
+ 0,
+ 0);
+ break;
+ }
- if(strstrofs(msg, "%", 0) < 0) { msg = strcat("%s ", msg); }
+ default:
+ {
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, "", targ.killcount, 0, 0);
+ break;
+ }
+ }
LogDeath("accident", deathtype, targ, targ);
GiveFrags(targ, targ, -1, deathtype);
- if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
+
+ if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
+ {
AnnounceTo(targ, "botlike");
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
}
- //Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
-
- //if (targ.killcount > 2)
- // Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
-
- Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
}
+ // Set final information for the death
targ.death_origin = targ.origin;
- if(targ != attacker)
- targ.killer_origin = attacker.origin;
-
- // FIXME: this should go in PutClientInServer
- if (targ.killcount)
- targ.killcount = 0;
+ if(targ != attacker) { targ.killer_origin = attacker.origin; }
+ if(targ.killcount) { targ.killcount = 0; }
}
// these are updated by each Damage call for use in button triggering and such
if(targ.takedamage == DAMAGE_AIM)
if(targ != attacker)
{
- if(damage_headshotbonus)
- {
- if(targ.classname == "player")
- {
- // HEAD SHOT:
- // find height of hit on player axis
- // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
- vector headmins, headmaxs, org;
- org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
- headmins = org + GetHeadshotMins(targ);
- headmaxs = org + GetHeadshotMaxs(targ);
- if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
- {
- deathtype |= HITTYPE_HEADSHOT;
- }
- }
- else if(targ.classname == "turret_head")
- {
- deathtype |= HITTYPE_HEADSHOT;
- }
- if(deathtype & HITTYPE_HEADSHOT)
- if(damage_headshotbonus > 0)
- damage *= 1 + damage_headshotbonus;
- }
-
entity victim;
if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
victim = targ.owner;
if(g_minstagib)
if(victim.items & IT_STRENGTH)
yoda = 1;
-
- if(deathtype & HITTYPE_HEADSHOT)
- headshot = 1;
}
}
}