]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
If no loading speed is set, fill in all the rockets at once. Might be a better and...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 22497c99d978eb9ba4cc74511d5d6c96cc793b7b..29fc297d5ef8c92e6dbfe822d6fb4aa37f280102 100644 (file)
@@ -494,7 +494,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 entity damage_targ;
 entity damage_inflictor;
 entity damage_attacker;
-.float prevhitsound;
 
 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
@@ -840,7 +839,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        if (vlen(force))
        if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
        {
-               self.velocity = self.velocity + self.damageforcescale * force;
+               self.velocity = self.velocity + damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
                self.flags &~= FL_ONGROUND;
                UpdateCSQCProjectile(self);
        }