]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
fix a duplicate variable name
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index c78af85c9f1d66210c2ef83b4c16ea3d53688168..40887ad933c5d61329e18301a41083b253eeae07 100644 (file)
@@ -124,6 +124,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        {
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
+               if(targ.playerid)
+                       PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -265,8 +267,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
 void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
 {
        WriteByte(MSG_ALL, SVC_TEMPENTITY);
-       WriteByte(MSG_ALL, TE_CSQC_NOTIFY);
-       WriteByte(MSG_ALL, CSQC_KILLNOTIFY);
+       WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
        WriteString(MSG_ALL, s1);
        WriteString(MSG_ALL, s2);
        WriteString(MSG_ALL, s3);
@@ -275,15 +276,14 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty
 }
 
 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
 {
        if (clienttype(e) == CLIENTTYPE_REAL)
        {
                msg_entity = e;
                WRITESPECTATABLE_MSG_ONE({
                        WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                       WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
-                       WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+                       WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
                        WriteString(MSG_ONE, s1);
                        WriteString(MSG_ONE, s2);
                        WriteShort(MSG_ONE, msg);
@@ -297,13 +297,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
        string  s, a, msg;
        float w, type;
 
-       if (targ.classname == "player" || targ.classname == "corpse")
+       if (targ.classname == "player")
        {
-               if (targ.classname == "corpse")
-                       s = "A corpse";
-               else
-                       s = targ.netname;
-
+               s = targ.netname;
                a = attacker.netname;
 
                if (targ == attacker) // suicides
@@ -311,7 +307,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
             if(!g_cts) // no "killed your own dumb self" message in CTS
-                Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
+                Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
                        if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                        {
@@ -331,7 +327,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
                }
-               else if (attacker.classname == "player" || attacker.classname == "gib")
+               else if (attacker.classname == "player")
                {
                        if(teamplay && attacker.team == targ.team)
                        {
@@ -342,7 +338,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                GiveFrags(attacker, targ, -1, deathtype);
 
-                               Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+                               Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
 
                                if (targ.killcount > 2) {
                                        msg = ftos(targ.killcount);
@@ -365,18 +361,18 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        checkrules_firstblood = TRUE;
                                        Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        // TODO: make these print a newline if they dont
-                                       Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
                                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                        PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
                                if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
                                }
 
                                attacker.taunt_soundtime = time + 1;
@@ -457,7 +453,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                }
                else
                {
-                       Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
+                       Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
                        if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
                                msg = inflictor.message;
                        else if (deathtype == DEATH_CUSTOM)
@@ -786,7 +782,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(victim.classname == "player")
+                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
                        {
                                if(IsDifferentTeam(victim, attacker))
                                {