GameLogEcho(s);
}
-#define INFO_NO_MSG 0
-
+#define INFO_NO_MSG 0 // so that compilation works with the INFO_##msg_death stuff
void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2, float f3)
{
float handled = 0, hits = 0;