UpdateFrags(attacker, f);
}
-string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+/*string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
{
string health_output = string_null;
string ping_output = string_null;
}
return output;
-}
+}*/
string AppendItemcodes(string s, entity player)
{
Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death, s1, s2, f1, f2, f3); \
++handled; \
} \
- #else \
+ #endif \
#if msg_death_by != NO_MSG \
if(murder) \
{ \
++handled; \
} \
#endif \
- #endif \
++hits; \
} }
if not(hits)
{
- backtrace("Unhandled deathtype. Please notify Samual!\n");
- //return;
+ backtrace("Obituary_SpecialDeath(): Unhandled deathtype- Please notify Samual!\n");
}
if not(handled)
{
- print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
+ dprint(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
return;
}
}
}
-
-void Obituary_WeaponDeath(entity notif_target, float deathtype, string s1, string s2, float f1, float f2, float f3)
+float w_deathtype;
+void Obituary_WeaponDeath(float murder, float deathtype, string s1, string s2)
{
- float handled, hits;
- if(DEATH_ISSPECIAL(deathtype))
+ float death_weapon = DEATH_WEAPONOF(deathtype);
+
+ if(death_weapon)
{
- #define DEATHTYPE(name,msg_death,msg_death_by,position) \
- { if(deathtype == max(0, name)) \
- { \
- ++hits; \
- } }
+ w_deathtype = deathtype;
+ float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+ w_deathtype = FALSE;
- DEATHTYPES
- #undef DEATHTYPE
-
- if not(hits)
- {
- backtrace("Unhandled deathtype. Please notify Samual!\n");
- //return;
- }
- if not(handled)
- {
- print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
- return;
- }
+ if(death_message) { Send_Notification(world, MSG_ALL, MSG_WEAPON, death_message, s1, s2, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
+ else { dprint(sprintf("Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n", Deathtype_Name(deathtype), deathtype, death_weapon)); }
}
}
float f1 = NO_FL_ARG, f2 = NO_FL_ARG, f3 = NO_FL_ARG;
float notif_firstblood;
-
- print(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
-
+ //dprint(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
// =======
// SUICIDE
case DEATH_MIRRORDAMAGE:
{
s1 = targ.netname;
- f1 = targ.team;
- //f2 = targ.killcount;
+ f1 = targ.killcount;
break;
}
default:
{
s1 = targ.netname;
+ f1 = targ.killcount;
s2 = NO_STR_ARG;
- f1 = f2 = f3 = NO_FL_ARG;
+ f2 = f3 = NO_FL_ARG;
break;
}
}
}
else if(DEATH_WEAPONOF(deathtype))
{
- print("SUICIDE: death was a weapon!\n");
+ Obituary_WeaponDeath(FALSE, deathtype, targ.netname, NO_STR_ARG);
}
else
{
}
}
-
// ======
// MURDER
// ======
else if(attacker.classname == "player")
{
+ s1 = attacker.netname;
+ s2 = targ.netname;
+
+ // TODO: ADD REAL CHECK HERE!
+ attacker.FRAG_VERBOSE = TRUE;
+ targ.FRAG_VERBOSE = TRUE;
+
if(!IsDifferentTeam(attacker, targ))
{
- if(DEATH_ISSPECIAL(deathtype))
- {
- backtrace("MURDER: hmm death was special?\n");
- }
- else if(DEATH_WEAPONOF(deathtype))
- {
- print("MURDER: death was a weapon!\n");
- }
- else
- {
- backtrace("MURDER: what the hell happened here?\n");
- }
-
LogDeath("tk", deathtype, attacker, targ);
GiveFrags(attacker, targ, -1, deathtype);
+
+ attacker.killcount = 0;
+
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, DEATH_TEAMKILL_FRAG, s2, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, DEATH_TEAMKILL_FRAGGED, s1, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG);
+
+ // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+ // No need for specific death/weapon messages...
}
else
{
- s1 = attacker.netname;
- s2 = targ.netname;
-
- attacker.FRAG_VERBOSE = TRUE;
- targ.FRAG_VERBOSE = TRUE;
-
LogDeath("frag", deathtype, attacker, targ);
GiveFrags(attacker, targ, 1, deathtype);
attacker.taunt_soundtime = time + 1;
attacker.killcount = attacker.killcount + 1;
- if(targ.killcount > 2) { Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE); }
#define ADD_ACHIEVEMENT_CASE(numa,numb) \
case numa: \
if(targ.istypefrag)
{
Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST),
- s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
+ s2, s1, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
else
{
Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST),
- s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
+ s2, s1, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
- //Send_Notification(world, MSG_INFO, INFO_DEATH_FRAG_FIRSTBLOOD, s1, s2, attacker.team, NO_FL_ARG, NO_FL_ARG);
}
else // normal frags, kill sprees listed
{
Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
- //if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
- //else { Obituary_SpecialDeath(world, deathtype, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
}
+
+ if(DEATH_WEAPONOF(deathtype)) { Obituary_WeaponDeath(TRUE, deathtype, targ.netname, attacker.netname); }
+ else { Obituary_SpecialDeath(targ, TRUE, deathtype, s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG); }
}
}
{
switch(deathtype)
{
- case DEATH_HURTTRIGGER:
+ // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+ // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+ // and there will be a REAL DEATH_VOID implementation which mappers will use.
+ /*case DEATH_HURTTRIGGER:
{
s1 = targ.netname;
s2 = inflictor.message;
+ if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
break;
- }
+ }*/
case DEATH_CUSTOM:
{
s1 = targ.netname;
s2 = deathmessage;
+ f1 = targ.killcount;
+ if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+ f2 = f3 = NO_FL_ARG;
break;
}
default:
{
s1 = targ.netname;
+ f1 = targ.killcount;
s2 = NO_STR_ARG;
- f1 = f2 = f3 = NO_FL_ARG;
+ f2 = f3 = NO_FL_ARG;
break;
}
}
-
- // mirror old functionality
- if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
- // log and score the death
LogDeath("accident", deathtype, targ, targ);
GiveFrags(targ, targ, -1, deathtype);
-
- // achieve failure
+
if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
{
AnnounceTo(targ, "botlike");
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
}
- // tell everyone about it
- Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
+ Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, f3);
}
// Set final information for the death