#include "scores.qh"
#include "waypointsprites.qh"
#include "spawnpoints.qh"
-#include "tturrets/include/turrets_early.qh"
#include "t_items.qh"
-#include "vehicles/vehicle.qh"
+#include "../common/vehicles/all.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
entity oldself;
oldself = self;
self = attacker;
- frag_attacker = attacker;
- frag_target = targ;
- frag_score = f;
- if(MUTATOR_CALLHOOK(GiveFragsForKill))
+ if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f))
{
f = frag_score;
self = oldself;
void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
{
- if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+ if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed
return;
if(targ.frozen)
return;
- float targ_maxhealth = ((targ.flags & FL_MONSTER) ? targ.max_health : start_health);
+ float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
targ.frozen = frozen_type;
targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
{
// exit the vehicle before killing (fixes a crash)
if(IS_PLAYER(targ) && targ.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
// These are ALWAYS lethal
// No damage modification here
}
// should this be changed at all? If so, in what way?
- frag_attacker = attacker;
- frag_target = targ;
- frag_damage = damage;
- frag_force = force;
- frag_deathtype = deathtype;
- frag_mirrordamage = mirrordamage;
- MUTATOR_CALLHOOK(PlayerDamage_Calculate);
+ MUTATOR_CALLHOOK(PlayerDamage_Calculate, attacker, targ, deathtype, damage, mirrordamage, force);
damage = frag_damage;
mirrordamage = frag_mirrordamage;
force = frag_force;
{
Unfreeze(targ);
targ.health = autocvar_g_freezetag_revive_falldamage_health;
- pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3);
+ Send_Effect("iceorglass", targ.origin, '0 0 0', 3);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
{
- pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1);
+ Send_Effect("teleport", targ.origin, '0 0 0', 1);
entity oldself = self;
self = targ;
self.oldorigin = self.origin;
self.prevorigin = self.origin;
- pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1);
+ Send_Effect("teleport", self.origin, '0 0 0', 1);
}
self = oldself;
if(!g_instagib)
{
// apply strength multiplier
- if (attacker.items & IT_STRENGTH)
+ if (attacker.items & ITEM_Strength.m_itemid)
{
if(targ == attacker)
{
}
// apply invincibility multiplier
- if (targ.items & IT_INVINCIBLE)
+ if (targ.items & ITEM_Shield.m_itemid)
damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
}
if(targ != attacker)
{
entity victim;
- if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
+ if(IS_VEHICLE(targ) && targ.owner)
victim = targ.owner;
else
victim = targ;
- if(IS_PLAYER(victim) || (victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (victim.flags & FL_MONSTER))
+ if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim))
{
if(DIFF_TEAM(victim, attacker) && !victim.frozen)
{