#include "scores.qh"
#include "waypointsprites.qh"
#include "spawnpoints.qh"
-#include "tturrets/include/turrets_early.qh"
#include "t_items.qh"
-#include "../common/vehicles/sv_vehicles.qh"
+#include "../common/vehicles/all.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
else
victim = targ;
- if(IS_PLAYER(victim) || IS_TURRET(victim) || IS_MONSTER(victim))
+ if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim))
{
if(DIFF_TEAM(victim, attacker) && !victim.frozen)
{