]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Deathtypes: port to registry
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 5e10f41a041e97633aa490e49de3c4094e84acd7..ca715c722800f22787f164e7af18837fb5f6eb37 100644 (file)
@@ -10,9 +10,9 @@
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
 #include "../common/constants.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
 #include "../common/notifications.qh"
 #include "../common/movetypes/movetypes.qh"
 #include "../common/playerstats.qh"
@@ -22,8 +22,8 @@
 #include "../csqcmodellib/sv_model.qh"
 #include "../warpzonelib/common.qh"
 
-float Damage_DamageInfo_SendEntity(entity to, int sf)
-{SELFPARAM();
+bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf)
+{
        WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
        WriteShort(MSG_ENTITY, self.projectiledeathtype);
        WriteCoord(MSG_ENTITY, floor(self.origin.x));
@@ -98,14 +98,13 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
        if(g_weaponarena_random)
        {
                // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon
-               float culprit;
-               culprit = DEATH_WEAPONOF(deathtype);
+               Weapon culprit = DEATH_WEAPONOF(deathtype);
                if(!culprit)
-                       culprit = attacker.weapon;
-               else if(!(attacker.weapons & WepSet_FromWeapon(culprit)))
-                       culprit = attacker.weapon;
+                       culprit = get_weaponinfo(attacker.weapon);
+               else if(!(attacker.weapons & WepSet_FromWeapon(culprit.m_id)))
+                       culprit = get_weaponinfo(attacker.weapon);
 
-               if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER.m_id) // WEAPONTODO: Shouldn't this be in a mutator?
+               if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator?
                {
                        // no exchange
                }
@@ -124,7 +123,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
 
                        // all others (including the culprit): remove
                        GiveFrags_randomweapons.weapons &= ~attacker.weapons;
-                       GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit);
+                       GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit.m_id);
 
                        // among the remaining ones, choose one by random
                        W_RandomWeapons(GiveFrags_randomweapons, 1);
@@ -132,7 +131,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
                        if(GiveFrags_randomweapons.weapons)
                        {
                                attacker.weapons |= GiveFrags_randomweapons.weapons;
-                               attacker.weapons &= ~WepSet_FromWeapon(culprit);
+                               attacker.weapons &= ~WepSet_FromWeapon(culprit.m_id);
                        }
                }
 
@@ -203,7 +202,7 @@ void Obituary_SpecialDeath(
 {
        if(DEATH_ISSPECIAL(deathtype))
        {
-               entity deathent = deathtypes[(deathtype - DT_FIRST)];
+               entity deathent = Deathtypes[deathtype - DT_FIRST];
                if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
 
                if(murder)
@@ -261,11 +260,11 @@ float Obituary_WeaponDeath(
        string s1, string s2, string s3,
        float f1, float f2)
 {
-       float death_weapon = DEATH_WEAPONOF(deathtype);
-       if(death_weapon)
+       Weapon death_weapon = DEATH_WEAPONOF(deathtype);
+       if (death_weapon != WEP_Null)
        {
                w_deathtype = deathtype;
-               int death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               int death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon));
                w_deathtype = false;
 
                if (death_message)
@@ -335,13 +334,13 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
        {
                if(DEATH_ISSPECIAL(deathtype))
                {
-                       if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
+                       if(deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id)
                        {
                                Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
                        }
                        else
                        {
-                               switch(deathtype)
+                               switch(DEATH_ENT(deathtype))
                                {
                                        case DEATH_MIRRORDAMAGE:
                                        {
@@ -472,7 +471,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        }
 
                        float f3 = 0;
-                       if(deathtype == DEATH_BUFF)
+                       if(deathtype == DEATH_BUFF.m_id)
                                f3 = attacker.buffs;
 
                        if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
@@ -485,7 +484,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
        // =============
        else
        {
-               switch(deathtype)
+               switch(DEATH_ENT(deathtype))
                {
                        // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
                        // Later on you will only be able to make custom messages using DEATH_CUSTOM,
@@ -560,6 +559,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
        targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
        targ.revive_speed = freeze_time;
+       self.bot_attack = false;
 
        entity ice, head;
        ice = spawn();
@@ -569,7 +569,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        ice.think = Ice_Think;
        ice.nextthink = time;
        ice.frame = floor(random() * 21); // ice model has 20 different looking frames
-       setmodel(ice, "models/ice/ice.md3");
+       setmodel(ice, MDL_ICE);
        ice.alpha = 1;
        ice.colormod = Team_ColorRGB(targ.team);
        ice.glowmod = ice.colormod;
@@ -591,6 +591,9 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
 void Unfreeze (entity targ)
 {
+       if(!targ.frozen)
+               return;
+
        if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen
                targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
 
@@ -598,6 +601,7 @@ void Unfreeze (entity targ)
        targ.frozen = 0;
        targ.revive_progress = 0;
        targ.revival_time = time;
+       self.bot_attack = true;
 
        WaypointSprite_Kill(targ.waypointsprite_attached);
 
@@ -636,7 +640,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                        RemoveGrapplingHook(targ); // STOP THAT, you parasite!
 
        // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
-       if(DEATH_ISWEAPON(deathtype, WEP_HOOK.m_id) || DEATH_ISWEAPON(deathtype, WEP_TUBA.m_id))
+       if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
                if(IS_PLAYER(targ))
                        if(SAME_TEAM(targ, attacker))
@@ -646,7 +650,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        }
        }
 
-       if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
+       if(deathtype == DEATH_KILL.m_id || deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id)
        {
                // exit the vehicle before killing (fixes a crash)
                if(IS_PLAYER(targ) && targ.vehicle)
@@ -661,14 +665,14 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                targ.flags -= targ.flags & FL_GODMODE;
                damage = 100000;
        }
-       else if(deathtype == DEATH_MIRRORDAMAGE || deathtype == DEATH_NOAMMO)
+       else if(deathtype == DEATH_MIRRORDAMAGE.m_id || deathtype == DEATH_NOAMMO.m_id)
        {
                // no processing
        }
        else
        {
                // nullify damage if teamplay is on
-               if(deathtype != DEATH_TELEFRAG)
+               if(deathtype != DEATH_TELEFRAG.m_id)
                if(IS_PLAYER(attacker))
                {
                        if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
@@ -740,10 +744,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                force = frag_force;
 
                if(targ.frozen)
-               if(deathtype != DEATH_HURTTRIGGER && deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_AUTOTEAMCHANGE)
+               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
                {
                        if(autocvar_g_freezetag_revive_falldamage > 0)
-                       if(deathtype == DEATH_FALL)
+                       if(deathtype == DEATH_FALL.m_id)
                        if(damage >= autocvar_g_freezetag_revive_falldamage)
                        {
                                Unfreeze(targ);
@@ -757,7 +761,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        force *= autocvar_g_freezetag_frozen_force;
                }
 
-               if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
+               if(targ.frozen && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_freezetag_frozen_damage_trigger)
                {
                        Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
@@ -822,7 +826,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                // count the damage
                if(attacker)
                if(!targ.deadflag)
-               if(deathtype != DEATH_BUFF)
+               if(deathtype != DEATH_BUFF.m_id)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
@@ -838,7 +842,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                {
                                        if(damage > 0)
                                        {
-                                               if(deathtype != DEATH_FIRE)
+                                               if(deathtype != DEATH_FIRE.m_id)
                                                {
                                                        if(victim.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
@@ -859,7 +863,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                }
                                else
                                {
-                                       if(deathtype != DEATH_FIRE)
+                                       if(deathtype != DEATH_FIRE.m_id)
                                        {
                                                attacker.typehitsound += 1;
                                        }
@@ -916,7 +920,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                attacker = attacker_save;
 
                force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
-               Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
+               Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, attacker.origin, force);
        }
 }
 
@@ -946,7 +950,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        total_damage_to_creatures = 0;
 
        if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
-               if(DEATH_WEAPONOF(deathtype) != WEP_TUBA.m_id) // do not send tuba damage (bandwidth hog)
+               if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog)
                {
                        force = inflictorvelocity;
                        if(vlen(force) == 0)
@@ -1104,7 +1108,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        RadiusDamage_running = 0;
 
        if(!DEATH_ISSPECIAL(deathtype))
-               accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
+               accuracy_add(attacker, DEATH_WEAPONOF(deathtype).m_id, 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
@@ -1220,7 +1224,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
-                               accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
+                               accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1234,7 +1238,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_owner = o;
                e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
-                       accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
+                       accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, d);
                return d;
        }
 }
@@ -1284,7 +1288,7 @@ void Fire_ApplyDamage(entity e)
                {
                        t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
                        d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t;
-                       Fire_AddDamage(other, o, d, t, DEATH_FIRE);
+                       Fire_AddDamage(other, o, d, t, DEATH_FIRE.m_id);
                }
        }
 }