]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Send effects to client, allows mismatching effectinfo.txt
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 0285210f158515d80b9bc36ed4606b6df77f5204..cd6a7000c4f56ac586ad46031d40d8128c526602 100644 (file)
@@ -1,33 +1,30 @@
 #include "g_damage.qh"
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../warpzonelib/common.qh"
-    #include "../common/constants.qh"
-    #include "../common/teams.qh"
-    #include "../common/util.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "weapons/accuracy.qh"
-    #include "weapons/csqcprojectile.qh"
-    #include "weapons/selection.qh"
-    #include "t_items.qh"
-    #include "autocvars.qh"
-    #include "constants.qh"
-    #include "defs.qh"
-    #include "../common/notifications.qh"
-    #include "../common/deathtypes.qh"
-    #include "mutators/mutators_include.qh"
-    #include "tturrets/include/turrets_early.qh"
-    #include "vehicles/vehicles_def.qh"
-    #include "../csqcmodellib/sv_model.qh"
-    #include "../common/playerstats.qh"
-    #include "g_hook.qh"
-    #include "scores.qh"
-    #include "spawnpoints.qh"
-#endif
-
-float Damage_DamageInfo_SendEntity(entity to, float sf)
+#include "_all.qh"
+
+#include "g_hook.qh"
+#include "mutators/mutators_include.qh"
+#include "scores.qh"
+#include "waypointsprites.qh"
+#include "spawnpoints.qh"
+#include "tturrets/include/turrets_early.qh"
+#include "t_items.qh"
+#include "vehicles/vehicle.qh"
+#include "weapons/accuracy.qh"
+#include "weapons/csqcprojectile.qh"
+#include "weapons/selection.qh"
+#include "../common/buffs.qh"
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/notifications.qh"
+#include "../common/movetypes/movetypes.qh"
+#include "../common/playerstats.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+#include "../common/weapons/all.qh"
+#include "../csqcmodellib/sv_model.qh"
+#include "../warpzonelib/common.qh"
+
+float Damage_DamageInfo_SendEntity(entity to, int sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
        WriteShort(MSG_ENTITY, self.projectiledeathtype);
@@ -66,18 +63,6 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        Net_LinkEntity(e, false, 0.2, Damage_DamageInfo_SendEntity);
 }
 
-float IsFlying(entity a)
-{
-       if(a.flags & FL_ONGROUND)
-               return 0;
-       if(a.waterlevel >= WATERLEVEL_SWIMMING)
-               return 0;
-       traceline(a.origin, a.origin - '0 0 48', MOVE_NORMAL, a);
-       if(trace_fraction < 1)
-               return 0;
-       return 1;
-}
-
 void UpdateFrags(entity player, float f)
 {
        PlayerTeamScore_AddScore(player, f);
@@ -162,10 +147,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
        entity oldself;
        oldself = self;
        self = attacker;
-       frag_attacker = attacker;
-       frag_target = targ;
-       frag_score = f;
-       if(MUTATOR_CALLHOOK(GiveFragsForKill))
+       if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f))
        {
                f = frag_score;
                self = oldself;
@@ -293,10 +275,10 @@ float Obituary_WeaponDeath(
        if(death_weapon)
        {
                w_deathtype = deathtype;
-               float death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               int death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
                w_deathtype = false;
 
-               if(death_message)
+               if (death_message)
                {
                        Send_Notification_WOCOVA(
                                NOTIF_ONE,
@@ -499,8 +481,12 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                );
                        }
 
+                       float f3 = 0;
+                       if(deathtype == DEATH_BUFF)
+                               f3 = attacker.buffs;
+
                        if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
-                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3);
                }
        }
 
@@ -760,13 +746,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                }
 
                // should this be changed at all? If so, in what way?
-               frag_attacker = attacker;
-               frag_target = targ;
-               frag_damage = damage;
-               frag_force = force;
-               frag_deathtype = deathtype;
-               frag_mirrordamage = mirrordamage;
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate);
+               MUTATOR_CALLHOOK(PlayerDamage_Calculate, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = frag_damage;
                mirrordamage = frag_mirrordamage;
                force = frag_force;
@@ -780,7 +760,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        {
                                Unfreeze(targ);
                                targ.health = autocvar_g_freezetag_revive_falldamage_health;
-                               pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3);
+                               Send_Effect("iceorglass", targ.origin, '0 0 0', 3);
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
                                Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
                        }
@@ -791,7 +771,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
                {
-                       pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1);
+                       Send_Effect("teleport", targ.origin, '0 0 0', 1);
 
                        entity oldself = self;
                        self = targ;
@@ -821,7 +801,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                self.oldorigin = self.origin;
                                self.prevorigin = self.origin;
 
-                               pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1);
+                               Send_Effect("teleport", self.origin, '0 0 0', 1);
                        }
 
                        self = oldself;
@@ -855,7 +835,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                // count the damage
                if(attacker)
                if(!targ.deadflag)
-               if(deathtype != DEATH_BUFF_VENGEANCE)
+               if(deathtype != DEATH_BUFF)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
@@ -929,8 +909,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        farcent.think = SUB_Remove;
                }
                else
+               {
                        self.velocity = self.velocity + farce;
+                       self.move_velocity = self.velocity;
+               }
                self.flags &= ~FL_ONGROUND;
+               self.move_flags &= ~FL_ONGROUND;
                UpdateCSQCProjectile(self);
        }
        // apply damage
@@ -1133,7 +1117,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        RadiusDamage_running = 0;
 
        if(!DEATH_ISSPECIAL(deathtype))
-               accuracy_add(attacker, DEATH_WEAPONOFWEAPONDEATH(deathtype), 0, min(coredamage, stat_damagedone));
+               accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
@@ -1249,7 +1233,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
-                               accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, max(0, totaldamage - mindamage));
+                               accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1263,7 +1247,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_owner = o;
                e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
-                       accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
+                       accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
                return d;
        }
 }