]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Purge SetResourceAmountExplicit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index e9ab3d79ac945a2fa9cec1cf2a392b16aa72fbe0..cfdc00c57740fe411ae1e78c18d71657065bc125 100644 (file)
@@ -595,9 +595,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                // These are ALWAYS lethal
                // No damage modification here
                // Instead, prepare the victim for his death...
-               SetResourceAmountExplicit(targ, RESOURCE_ARMOR, 0);
+               SetResourceAmount(targ, RESOURCE_ARMOR, 0);
                targ.spawnshieldtime = 0;
-               SetResourceAmountExplicit(targ, RESOURCE_HEALTH, 0.9); // this is < 1
+               SetResourceAmount(targ, RESOURCE_HEALTH, 0.9); // this is < 1
                targ.flags -= targ.flags & FL_GODMODE;
                damage = 100000;
        }
@@ -689,12 +689,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                    }
                }
 
-               if(STAT(FROZEN, targ))
-               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
+               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id && STAT(FROZEN, targ))
                {
-                       if(autocvar_g_frozen_revive_falldamage > 0)
-                       if(deathtype == DEATH_FALL.m_id)
-                       if(damage >= autocvar_g_frozen_revive_falldamage)
+                       if(autocvar_g_frozen_revive_falldamage > 0 && deathtype == DEATH_FALL.m_id && damage >= autocvar_g_frozen_revive_falldamage)
                        {
                                Unfreeze(targ, false);
                                SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health);
@@ -707,7 +704,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                        force *= autocvar_g_frozen_force;
                }
 
-               if(STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
+               if(IS_PLAYER(targ) && STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
                {
                        Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
@@ -811,7 +808,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                                }
                                else if(IS_PLAYER(attacker))
                                {
-                                       if(deathtype != DEATH_FIRE.m_id)
+                                       // if enemy gets frozen in this frame and receives other damage don't
+                                       // play the typehitsound e.g. when hit by multiple bullets of the shotgun
+                                       if (deathtype != DEATH_FIRE.m_id && (!STAT(FROZEN, victim) || time > victim.freeze_time))
                                        {
                                                attacker.typehitsound += 1;
                                        }