]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Temporarily disable centerprint that your team mate got the flag (merlijn)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 876ce8c65a27ec31b60d6ad504caacaa0d78a2dc..f4fe7615f424241c2ec09a3074a3bf7352f06d32 100644 (file)
@@ -55,6 +55,7 @@ float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after u
 .float teamkill_soundtime;
 .entity teamkill_soundsource;
 .entity pusher;
+.float istypefrag;
 .float taunt_soundtime;
 
 
@@ -218,11 +219,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                        }
                        f = 0;
                }
-               else if(g_ctf)
-               {
-                       if(g_ctf_ignore_frags)
-                               f = 0;
-               }
        }
 
        attacker.totalfrags += f;
@@ -420,7 +416,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
-                               if(targ.BUTTON_CHAT) {
+                               if(targ.istypefrag) {
                                        Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
                                        Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
@@ -442,14 +438,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
 
-                               if(g_ctf && targ.flagcarried)
-                               {
-                                       UpdateFrags(attacker, ctf_score_value("score_kill"));
-                                       PlayerScore_Add(attacker, SP_CTF_FCKILLS, 1);
-                                       GiveFrags(attacker, targ, 0, deathtype); // for logging
-                               }
-                               else
-                                       GiveFrags(attacker, targ, 1, deathtype);
+                               GiveFrags(attacker, targ, 1, deathtype);
 
                                if (targ.killcount > 2) {
                                        Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE);
@@ -457,10 +446,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                attacker.killcount = attacker.killcount + 1;
 
-                               if (attacker.killcount > 2) {
-                                       Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
-                               }
-                               else if (attacker.killcount == 3)
+                               if (attacker.killcount == 3)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
                                        AnnounceTo(attacker, "03kills");
@@ -502,6 +488,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        AnnounceTo(attacker, "30kills");
                                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30, 1);
                                }
+                               else if (attacker.killcount > 2) {
+                                       Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
+                               }
                                LogDeath("frag", deathtype, attacker, targ);
                        }
                }
@@ -647,11 +636,11 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
-                                                               vector v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+                                                               vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
                                                                attacker.dmg_take += v_x;
                                                                attacker.dmg_save += v_y;
                                                                attacker.dmg_inflictor = inflictor;
-                                                               mirrordamage = 0;
+                                                               mirrordamage = v_z; // = 0, to make fteqcc stfu
                                                                mirrorforce = 0;
                                                        }
 
@@ -763,15 +752,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
                }
 
-               // CTF: reduce damage/force
-               if(g_ctf)
-               if(targ == attacker)
-               if(targ.flagcarried)
-               {
-                       damage = damage * autocvar_g_ctf_flagcarrier_selfdamage;
-                       force = force * autocvar_g_ctf_flagcarrier_selfforce;
-               }
-
                if(g_runematch)
                {
                        // apply strength rune
@@ -1282,9 +1262,9 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
 
                        // LEMMA:
                        // Look at:
-                       // totaldamage = min(mindamage + d, maxdamage * maxdps)
+                       // totaldamage = min(mindamage + d, maxtime * maxdps)
                        // We see:
-                       // totaldamage <= maxdamage * maxdps
+                       // totaldamage <= maxtime * maxdps
                        // ==> totaldamage / maxdps <= maxtime.
                        // We also see:
                        // totaldamage / mindps = min(mindamage / mindps + d, maxtime * maxdps / mindps)