]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into terencehill/crosshair_colors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 387514be45194dabb3d9337de29da5a30f45f295..fd5b445eba8664746b8ad43f64738e3ad0534fd7 100644 (file)
@@ -120,12 +120,14 @@ void GiveFrags (entity attacker, entity targ, float f)
                {
                        // teamkill
                        PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field?
+                       PlayerStats_Event(attacker, PLAYERSTATS_KILLS, -1);
                }
        }
        else
        {
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
+               PlayerStats_Event(attacker, PLAYERSTATS_KILLS, 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -623,7 +625,17 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        force = force * g_weaponforcefactor;
                        mirrorforce *= g_weaponforcefactor;
                }
-
+               
+               // should this be changed at all? If so, in what way?
+               frag_attacker = attacker;
+               frag_target = targ;
+               frag_damage = damage;
+               frag_force = force;
+        frag_deathtype = deathtype;
+               MUTATOR_CALLHOOK(PlayerDamage_Calculate);
+               damage = frag_damage;
+               force = frag_force;
+               
                // apply strength multiplier
                if ((attacker.items & IT_STRENGTH) && !g_minstagib)
                {