#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "../warpzonelib/common.qh"
+ #include "../lib/warpzone/common.qh"
#include "../common/constants.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
#include "constants.qh"
#include "defs.qh"
#include "../common/notifications.qh"
- #include "../common/deathtypes.qh"
- #include "mutators/mutators_include.qh"
+ #include "../common/deathtypes/all.qh"
+ #include "mutators/all.qh"
#include "../common/turrets/sv_turrets.qh"
- #include "../common/vehicles/sv_vehicles.qh"
- #include "../csqcmodellib/sv_model.qh"
+ #include "../common/vehicles/all.qh"
+ #include "../lib/csqcmodel/sv_model.qh"
#include "../common/playerstats.qh"
#include "g_hook.qh"
#include "scores.qh"
.float dmg_force;
.float dmg_radius;
-float Damage_DamageInfo_SendEntity(entity to, int sf);
+bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf);
void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner);