void Obituary(entity attacker, entity inflictor, entity targ, int deathtype);
-void Ice_Think();
+void Ice_Think(entity this);
void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint);
.float fire_hitsound;
.entity fire_burner;
-void fireburner_think();
+void fireburner_think(entity this);
float Fire_IsBurning(entity e);
void Fire_ApplyDamage(entity e);
void Fire_ApplyEffect(entity e);
-
-void fireburner_think();