.float dmg_force;
.float dmg_radius;
-float Damage_DamageInfo_SendEntity(entity to, int sf);
+bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf);
void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner);