#include "cl_player.qh"
#include "command/common.qh"
#include "round_handler.qh"
+#include "../common/state.qh"
+#include "../common/physics/player.qh"
#include "../common/vehicles/all.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
remove(this);
}
-void GrapplingHookThink();
+void GrapplingHookThink(entity this);
void GrapplingHook_Stop()
{SELFPARAM();
Send_Effect(EFFECT_HOOK_IMPACT, self.origin, '0 0 0', 1);
sound (self, CH_SHOTS, SND_HOOK_IMPACT, VOL_BASE, ATTEN_NORM);
self.state = 1;
- self.think = GrapplingHookThink;
+ setthink(self, GrapplingHookThink);
self.nextthink = time;
- self.touch = func_null;
+ settouch(self, func_null);
self.velocity = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.hook_length = -1;
int autocvar_g_grappling_hook_tarzan;
-void GrapplingHookThink()
-{SELFPARAM();
+void GrapplingHookThink(entity this)
+{
float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch;
vector dir, org, end, v0, dv, v, myorg, vs;
if(self.realowner.hook != self) // how did that happen?
{
entity aim_ent = ((IS_VEHICLE(self.aiment) && self.aiment.owner) ? self.aiment.owner : self.aiment);
v = v - dv * 0.5;
- if((frozen_pulling && self.aiment.frozen) || !frozen_pulling)
+ if((frozen_pulling && STAT(FROZEN, self.aiment)) || !frozen_pulling)
{
self.aiment.velocity = self.aiment.velocity - dv * 0.5;
- self.aiment.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(self.aiment);
if(self.aiment.flags & FL_PROJECTILE)
UpdateCSQCProjectile(self.aiment);
}
self.aiment.nextthink = time + autocvar_g_balance_grapplehook_nade_time; // set time after letting go?
aim_ent.pusher = self.realowner;
aim_ent.pushltime = time + autocvar_g_maxpushtime;
- aim_ent.istypefrag = aim_ent.BUTTON_CHAT;
+ aim_ent.istypefrag = PHYS_INPUT_BUTTON_CHAT(aim_ent);
}
}
- pull_entity.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(pull_entity);
}
if(!frozen_pulling && !(self.aiment.flags & FL_PROJECTILE))
pull_entity.velocity = WarpZone_RefSys_TransformVelocity(self, pull_entity, v * velocity_multiplier);
- if(frozen_pulling && autocvar_g_balance_grapplehook_pull_frozen == 2 && !self.aiment.frozen)
+ if(frozen_pulling && autocvar_g_balance_grapplehook_pull_frozen == 2 && !STAT(FROZEN, self.aiment))
{
RemoveGrapplingHook(self.realowner);
return;
self.realowner.velocity = dir*spd;
self.realowner.movetype = MOVETYPE_FLY;
- self.realowner.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(self.realowner);
}
}
}
}
-void GrapplingHookTouch ()
-{SELFPARAM();
+void GrapplingHookTouch (entity this)
+{
if(other.movetype == MOVETYPE_FOLLOW)
return;
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
GrapplingHook_Stop();
//self.realowner.disableclientprediction = true;
}
-void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
- if(self.health <= 0)
+void GrapplingHook_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+ if(this.health <= 0)
return;
- if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+ if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
return; // g_balance_projectiledamage says to halt
- self.health = self.health - damage;
+ this.health = this.health - damage;
- if (self.health <= 0)
+ if (this.health <= 0)
{
- if(attacker != self.realowner)
+ if(attacker != this.realowner)
{
- self.realowner.pusher = attacker;
- self.realowner.pushltime = time + autocvar_g_maxpushtime;
- self.realowner.istypefrag = self.realowner.BUTTON_CHAT;
+ this.realowner.pusher = attacker;
+ this.realowner.pushltime = time + autocvar_g_maxpushtime;
+ this.realowner.istypefrag = PHYS_INPUT_BUTTON_CHAT(this.realowner);
}
- RemoveGrapplingHook(self.realowner);
+ RemoveGrapplingHook(this.realowner);
}
}
missile.angles = vectoangles (missile.velocity);
//missile.glow_color = 250; // 244, 250
//missile.glow_size = 120;
- missile.touch = GrapplingHookTouch;
- missile.think = GrapplingHookThink;
+ settouch(missile, GrapplingHookTouch);
+ setthink(missile, GrapplingHookThink);
missile.nextthink = time;
missile.effects = /*EF_FULLBRIGHT | EF_ADDITIVE |*/ EF_LOWPRECISION;
hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 4);
}
}
-
-void SetGrappleHookBindings()
-{SELFPARAM();
- // this function has been modified for Xonotic
- // don't remove these lines! old server or demos coud overwrite the new aliases
- stuffcmd(self, "alias +hook +button6\n");
- stuffcmd(self, "alias -hook -button6\n");
-}