]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_hook.qc
Merge branch 'terencehill/noclip_death_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_hook.qc
index 453cfc1e70d3664d1725e795c685c36c1e00cb69..4894b272439319fd76fb9c528bf0df61296cab51 100644 (file)
@@ -21,8 +21,6 @@
 #include "../lib/warpzone/common.qh"
 #include "../lib/warpzone/server.qh"
 
-.int state;
-
 /*============================================
 
       Wazat's Xonotic Grappling Hook
@@ -72,8 +70,6 @@ And you should be done!
 
 ============================================*/
 
-.float hook_length;
-
 void RemoveGrapplingHooks(entity pl)
 {
        if(pl.move_movetype == MOVETYPE_FLY)
@@ -363,9 +359,13 @@ void FireGrapplingHook(entity actor, .entity weaponentity)
        if(weaponLocked(actor)) return;
        if(actor.vehicle) return;
 
-       // TODO: offhand hook shoots from eye
+       int s = W_GunAlign(actor.(weaponentity), STAT(GUNALIGN, actor)) - 1;
+       vector vs = hook_shotorigin[s];
+       vector oldmovedir = actor.(weaponentity).movedir;
+       actor.(weaponentity).movedir = vs;
        W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', true, 0, SND_HOOK_FIRE, CH_WEAPON_B, 0, WEP_HOOK.m_id);
-       Send_Effect(EFFECT_HOOK_MUZZLEFLASH, w_shotorg, '0 0 0', 1);
+       W_MuzzleFlash(WEP_HOOK, actor, weaponentity, w_shotorg, '0 0 0');
+       actor.(weaponentity).movedir = oldmovedir;
 
        entity missile = WarpZone_RefSys_SpawnSameRefSys(actor);
        missile.owner = missile.realowner = actor;