]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_hook.qc
Merge branch 'matthiaskrgr/stuff_descriptions' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_hook.qc
index f02e4c11b1f07ad55173652988a9cc6f92fbeaef..71c32df3989edf357f88fe4e69cdba0d38bc61b9 100644 (file)
@@ -8,7 +8,7 @@
 #include "cl_player.qh"
 #include "command/common.qh"
 #include "round_handler.qh"
-#include "vehicles/vehicle.qh"
+#include "../common/vehicles/all.qh"
 #include "../common/constants.qh"
 #include "../common/util.qh"
 #include "../common/weapons/all.qh"
@@ -315,7 +315,7 @@ void FireGrapplingHook (void)
        vector org;
        vector vs;
 
-       if(forbidWeaponUse()) return;
+       if(forbidWeaponUse(self)) return;
        if(self.vehicle) return;
 
        makevectors(self.v_angle);
@@ -394,7 +394,7 @@ void FireGrapplingHook (void)
 
 void GrapplingHookFrame()
 {
-       if(g_grappling_hook && timeout_status != TIMEOUT_ACTIVE && self.weapon != WEP_HOOK)
+       if(g_grappling_hook && timeout_status != TIMEOUT_ACTIVE && self.weapon != WEP_HOOK.m_id)
        {
                // offhand hook controls
                if(self.BUTTON_HOOK)
@@ -423,14 +423,14 @@ void GrapplingHookFrame()
                        //self.hook_state &= ~HOOK_RELEASING;
                }
        }
-       else if(!g_grappling_hook && self.switchweapon != WEP_HOOK)
+       else if(!g_grappling_hook && self.switchweapon != WEP_HOOK.m_id)
        {
                if(self.BUTTON_HOOK && !self.hook_switchweapon)
-                       W_SwitchWeapon(WEP_HOOK);
+                       W_SwitchWeapon(WEP_HOOK.m_id);
        }
        self.hook_switchweapon = self.BUTTON_HOOK;
 
-       if(!g_grappling_hook && self.weapon != WEP_HOOK)
+       if(!g_grappling_hook && self.weapon != WEP_HOOK.m_id)
        {
                self.hook_state &= ~HOOK_FIRING;
                self.hook_state |= HOOK_REMOVING;
@@ -492,11 +492,11 @@ void GrappleHookInit()
        }
        else
        {
-               WEP_ACTION(WEP_HOOK, WR_INIT);
-               hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 1);
-               hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 2);
-               hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 3);
-               hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 4);
+               WEP_ACTION(WEP_HOOK.m_id, WR_INIT);
+               hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 1);
+               hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 2);
+               hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 3);
+               hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 4);
        }
 }