+#ifndef HOOK_H
+#define HOOK_H
+
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qc"
+ #include "../dpdefs/dpextensions.qc"
+ #include "../warpzonelib/common.qh"
+ #include "../warpzonelib/server.qh"
+ #include "../common/constants.qh"
+ #include "../common/util.qh"
+ #include "../common/weapons/weapons.qh"
+ #include "autocvars.qh"
+ #include "constants.qh"
+ #include "defs.qh"
+ #include "vehicles/vehicles_def.qh"
+ #include "command/common.qh"
+ #include "g_hook.qh"
+ #include "round_handler.qh"
+#endif
+
// Wazat's grappling hook
.entity hook;
void GrapplingHookFrame();
// (note: you can change the hook impulse #'s to whatever you please)
.float hook_time;
-float HOOK_FIRING = 1;
-float HOOK_REMOVING = 2;
-float HOOK_PULLING = 4;
-float HOOK_RELEASING = 8;
-float HOOK_WAITING_FOR_RELEASE = 16;
+const float HOOK_FIRING = 1;
+const float HOOK_REMOVING = 2;
+const float HOOK_PULLING = 4;
+const float HOOK_RELEASING = 8;
+const float HOOK_WAITING_FOR_RELEASE = 16;
.float hook_state;
void GrappleHookInit();
vector hook_shotorigin[4];
+#endif
\ No newline at end of file