-float LOOP = 1;
-float DNOSHADOW = 2;
-float DFOLLOW = 4;
+void train_next();
+
+const float LOOP = 1;
+
+.float speed;
+
+const float DNOSHADOW = 2;
+const float DFOLLOW = 4;
.float light_lev;
.float lefty;
.vector color;
else
self.light_lev = 0;
}
-void spawnfunc_dynlight()
+spawnfunc(dynlight)
{
- local entity targ;
-
if (!self.light_lev)
self.light_lev = 200;
if (!self.color)