-#include "_all.qh"
void train_next();
const float LOOP = 1;
+.float speed;
+
const float DNOSHADOW = 2;
const float DFOLLOW = 4;
.float light_lev;
else
self.light_lev = 0;
}
-void spawnfunc_dynlight()
+spawnfunc(dynlight)
{
if (!self.light_lev)
self.light_lev = 200;