.float modelscale;
-void g_model_setcolormaptoactivator (void)
+void g_model_setcolormaptoactivator ()
{SELFPARAM();
if(teamplay)
{
self.colormap |= BIT(10); // RENDER_COLORMAPPED
}
-void g_clientmodel_setcolormaptoactivator (void)
+void g_clientmodel_setcolormaptoactivator ()
{SELFPARAM();
g_model_setcolormaptoactivator();
self.SendFlags |= (BIT(3) | BIT(0));
}
-void g_clientmodel_use(void)
+void g_clientmodel_use()
{SELFPARAM();
if (self.antiwall_flag == 1)
{