.float modelscale;
-void g_model_setcolormaptoactivator (void)
+void g_model_setcolormaptoactivator ()
{SELFPARAM();
if(teamplay)
{
self.colormap |= BIT(10); // RENDER_COLORMAPPED
}
-void g_clientmodel_setcolormaptoactivator (void)
+void g_clientmodel_setcolormaptoactivator ()
{SELFPARAM();
g_model_setcolormaptoactivator();
self.SendFlags |= (BIT(3) | BIT(0));
}
-void g_clientmodel_use(void)
+void g_clientmodel_use()
{SELFPARAM();
if (self.antiwall_flag == 1)
{
if(self.lodmodelindex1)
sf |= 0x80;
- WriteByte(MSG_ENTITY, ENT_CLIENT_WALL);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_WALL);
WriteByte(MSG_ENTITY, sf);
if(sf & BIT(0))