.float modelscale;
void g_model_setcolormaptoactivator (void)
-{
+{SELFPARAM();
if(teamplay)
{
if(activator.team)
}
void g_clientmodel_setcolormaptoactivator (void)
-{
+{SELFPARAM();
g_model_setcolormaptoactivator();
self.SendFlags |= (8 | 1);
}
void g_clientmodel_use(void)
-{
+{SELFPARAM();
if (self.antiwall_flag == 1)
{
self.inactive = 1;
}
void g_model_dropbyspawnflags()
-{
+{SELFPARAM();
if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
{
traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
}
void g_clientmodel_dropbyspawnflags()
-{
+{SELFPARAM();
vector o0;
o0 = self.origin;
g_model_dropbyspawnflags();
}
float g_clientmodel_genericsendentity (entity to, int sf)
-{
+{SELFPARAM();
sf = sf & 0x0F;
if(self.angles != '0 0 0')
sf |= 0x10;
self.default_solid = sol;
// non-solid model entities:
-void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
-void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+void spawnfunc_misc_gamemodel() { SELFPARAM(); self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
+void spawnfunc_misc_clientmodel() { SELFPARAM(); self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
+void spawnfunc_misc_models() { SELFPARAM(); self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
// non-solid brush entities:
-void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
-void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
-void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
+void spawnfunc_func_illusionary() { SELFPARAM(); G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
+void spawnfunc_func_clientillusionary() { SELFPARAM(); G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
+void spawnfunc_func_static() { SELFPARAM(); G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
// solid brush entities
-void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
-void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+void spawnfunc_func_wall() { SELFPARAM(); G_MODEL_INIT (SOLID_BSP) } // Q1 name
+void spawnfunc_func_clientwall() { SELFPARAM(); G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)