#include "_all.qh"
-#include "g_subs.qh"
-#include "g_triggers.qh"
+#include "../common/triggers/subs.qh"
+
+#include "../client/bgmscript.qh"
#include "../common/constants.qh"
#include "../csqcmodellib/sv_model.qh"
.float modelscale;
void g_model_setcolormaptoactivator (void)
-{
+{SELFPARAM();
if(teamplay)
{
if(activator.team)
}
void g_clientmodel_setcolormaptoactivator (void)
-{
+{SELFPARAM();
g_model_setcolormaptoactivator();
- self.SendFlags |= 1;
+ self.SendFlags |= (8 | 1);
+}
+
+void g_clientmodel_use(void)
+{SELFPARAM();
+ if (self.antiwall_flag == 1)
+ {
+ self.inactive = 1;
+ self.solid = SOLID_NOT;
+ }
+ else if (self.antiwall_flag == 2)
+ {
+ self.inactive = 0;
+ self.solid = self.default_solid;
+ }
+ g_clientmodel_setcolormaptoactivator();
}
void g_model_dropbyspawnflags()
-{
+{SELFPARAM();
if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
{
traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
}
void g_clientmodel_dropbyspawnflags()
-{
+{SELFPARAM();
vector o0;
o0 = self.origin;
g_model_dropbyspawnflags();
}
float g_clientmodel_genericsendentity (entity to, int sf)
-{
+{SELFPARAM();
sf = sf & 0x0F;
if(self.angles != '0 0 0')
sf |= 0x10;
- if(self.solid && (self.mins != '0 0 0' || self.maxs != '0 0 0'))
+ if(self.mins != '0 0 0' || self.maxs != '0 0 0')
sf |= 0x20;
if(self.colormap != 0)
sf |= 0x40;
WriteCoord(MSG_ENTITY, self.movedir.z);
WriteByte(MSG_ENTITY, floor(self.lip * 255));
}
+ WriteShort(MSG_ENTITY, self.fade_start);
+ WriteShort(MSG_ENTITY, self.fade_end);
+ WriteShort(MSG_ENTITY, self.alpha_max);
+ WriteShort(MSG_ENTITY, self.alpha_min);
+ WriteShort(MSG_ENTITY, self.inactive);
+ WriteShort(MSG_ENTITY, self.fade_vertical_offset);
}
return true;
if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
if(!self.scale) self.scale = self.modelscale; \
SetBrushEntityModel(); \
- self.use = g_clientmodel_setcolormaptoactivator; \
+ self.use = g_clientmodel_use; \
InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
- Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity);
+ Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity); \
+ self.default_solid = sol;
// non-solid model entities:
-void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
-void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+void spawnfunc_misc_gamemodel() { SELFPARAM(); self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
+void spawnfunc_misc_clientmodel() { SELFPARAM(); self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
+void spawnfunc_misc_models() { SELFPARAM(); self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
// non-solid brush entities:
-void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
-void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
-void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
+void spawnfunc_func_illusionary() { SELFPARAM(); G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
+void spawnfunc_func_clientillusionary() { SELFPARAM(); G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
+void spawnfunc_func_static() { SELFPARAM(); G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
// solid brush entities
-void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
-void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+void spawnfunc_func_wall() { SELFPARAM(); G_MODEL_INIT (SOLID_BSP) } // Q1 name
+void spawnfunc_func_clientwall() { SELFPARAM(); G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)