return a;
}
-vector animfixfps2(entity e, vector a, vector b)
-{
- // multi-frame anim: keep as-is
- float dur;
- dur = frameduration(e.modelindex, a_x);
- if(dur <= 0)
- {
- a = b;
- dur = frameduration(e.modelindex, a_x);
- }
- if(a_y == 1)
- {
- if(dur > 0)
- a_z = 1.0 / dur;
- }
- return a;
-}
-
/*
==================
SUB_Remove