#include "antilag.qh"
#include "command/common.qh"
+#include "../common/state.qh"
#include "../lib/warpzone/common.qh"
#include "../common/triggers/subs.qh"
if (lag)
{
// take players back into the past
- FOREACH_CLIENT(IS_PLAYER(it) && it != forent, LAMBDA(antilag_takeback(it, time - lag)));
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it != forent, antilag_takeback(it, CS(it), time - lag));
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
if(it != forent)
- antilag_takeback(it, time - lag);
- ));
+ antilag_takeback(it, it, time - lag);
+ });
}
// do the trace
// restore players to current positions
if (lag)
{
- FOREACH_CLIENT(IS_PLAYER(it) && it != forent, LAMBDA(antilag_restore(it)));
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
- if(it != forent)
- antilag_restore(it);
- ));
+ FOREACH_CLIENT(IS_PLAYER(it) && it != forent, antilag_restore(it, CS(it)));
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
+ if (it != forent)
+ antilag_restore(it, it);
+ });
}
// restore shooter solid type
{
int d = autocvar_loddebug;
if(d == 1)
- self.modelindex = self.lodmodelindex0;
- else if(d == 2 || !self.lodmodelindex2)
- self.modelindex = self.lodmodelindex1;
+ this.modelindex = this.lodmodelindex0;
+ else if(d == 2 || !this.lodmodelindex2)
+ this.modelindex = this.lodmodelindex1;
else // if(d == 3)
- self.modelindex = self.lodmodelindex2;
+ this.modelindex = this.lodmodelindex2;
return true;
}
// TODO csqc network this so it only gets sent once
- vector near_point = NearestPointOnBox(self, other.origin);
- if(vdist(near_point - other.origin, <, self.loddistance1))
- self.modelindex = self.lodmodelindex0;
- else if(!self.lodmodelindex2 || vdist(near_point - other.origin, <, self.loddistance2))
- self.modelindex = self.lodmodelindex1;
+ vector near_point = NearestPointOnBox(this, other.origin);
+ if(vdist(near_point - other.origin, <, this.loddistance1))
+ this.modelindex = this.lodmodelindex0;
+ else if(!this.lodmodelindex2 || vdist(near_point - other.origin, <, this.loddistance2))
+ this.modelindex = this.lodmodelindex1;
else
- self.modelindex = self.lodmodelindex2;
+ this.modelindex = this.lodmodelindex2;
return true;
}
void LOD_uncustomize()
{SELFPARAM();
- self.modelindex = self.lodmodelindex0;
+ this.modelindex = this.lodmodelindex0;
}
-void LODmodel_attach()
-{SELFPARAM();
+void LODmodel_attach(entity this)
+{
entity e;
- if(!self.loddistance1)
- self.loddistance1 = 1000;
- if(!self.loddistance2)
- self.loddistance2 = 2000;
- self.lodmodelindex0 = self.modelindex;
+ if(!this.loddistance1)
+ this.loddistance1 = 1000;
+ if(!this.loddistance2)
+ this.loddistance2 = 2000;
+ this.lodmodelindex0 = this.modelindex;
- if(self.lodtarget1 != "")
+ if(this.lodtarget1 != "")
{
- e = find(world, targetname, self.lodtarget1);
+ e = find(world, targetname, this.lodtarget1);
if(e)
{
- self.lodmodel1 = e.model;
+ this.lodmodel1 = e.model;
remove(e);
}
}
- if(self.lodtarget2 != "")
+ if(this.lodtarget2 != "")
{
- e = find(world, targetname, self.lodtarget2);
+ e = find(world, targetname, this.lodtarget2);
if(e)
{
- self.lodmodel2 = e.model;
+ this.lodmodel2 = e.model;
remove(e);
}
}
if(autocvar_loddebug < 0)
{
- self.lodmodel1 = self.lodmodel2 = ""; // don't even initialize
+ this.lodmodel1 = this.lodmodel2 = ""; // don't even initialize
}
- if(self.lodmodel1 != "")
+ if(this.lodmodel1 != "")
{
vector mi, ma;
- mi = self.mins;
- ma = self.maxs;
+ mi = this.mins;
+ ma = this.maxs;
- precache_model(self.lodmodel1);
- _setmodel(self, self.lodmodel1);
- self.lodmodelindex1 = self.modelindex;
+ precache_model(this.lodmodel1);
+ _setmodel(this, this.lodmodel1);
+ this.lodmodelindex1 = this.modelindex;
- if(self.lodmodel2 != "")
+ if(this.lodmodel2 != "")
{
- precache_model(self.lodmodel2);
- _setmodel(self, self.lodmodel2);
- self.lodmodelindex2 = self.modelindex;
+ precache_model(this.lodmodel2);
+ _setmodel(this, this.lodmodel2);
+ this.lodmodelindex2 = this.modelindex;
}
- self.modelindex = self.lodmodelindex0;
- setsize(self, mi, ma);
+ this.modelindex = this.lodmodelindex0;
+ setsize(this, mi, ma);
}
- if(self.lodmodelindex1)
- if (!self.SendEntity)
- SetCustomizer(self, LOD_customize, LOD_uncustomize);
+ if(this.lodmodelindex1)
+ if (!this.SendEntity)
+ SetCustomizer(this, LOD_customize, LOD_uncustomize);
}
void ApplyMinMaxScaleAngles(entity e)