void setanim(entity e, vector anim, float looping, float override, float restart)
{
+ if (!anim)
+ return; // no animation was given to us! We can't use this.
+
if (anim_x == e.animstate_startframe)
if (anim_y == e.animstate_numframes)
if (anim_z == e.animstate_framerate)