-#ifndef G_SUBS_H
-#define G_SUBS_H
+#pragma once
void SUB_NullThink();
spawnfunc(info_null);
-void setanim(entity e, vector anim, float looping, float override, float restart);
-
-void updateanim(entity e);
-
-
-
/*
==================
SUB_Friction
void InitSolidBSPTrigger();
float InitMovingBrushTrigger();
-#endif