activator = self.enemy;
SUB_UseTargets ();
remove(self);
-};
+}
/*
==============================
*/
void SUB_UseTargets()
{
- local entity t, stemp, otemp, act;
+ entity t, stemp, otemp, act;
string s;
float i;
t.message = self.message;
t.killtarget = self.killtarget;
t.target = self.target;
+ t.target2 = self.target2;
+ t.target3 = self.target3;
+ t.target4 = self.target4;
return;
}
stemp = self;
otemp = other;
+ if(stemp.target_random)
+ RandomSelection_Init();
+
for(i = 0; i < 4; ++i)
{
switch(i)
for(t = world; (t = find(t, targetname, s)); )
if(t.use)
{
- //print(stemp.classname, " ", stemp.targetname, " -> ", t.classname, " ", t.targetname, "\n");
- self = t;
- other = stemp;
- activator = act;
- self.use();
+ if(stemp.target_random)
+ {
+ RandomSelection_Add(t, 0, string_null, 1, 0);
+ }
+ else
+ {
+ self = t;
+ other = stemp;
+ activator = act;
+ self.use();
+ }
}
}
}
+ if(stemp.target_random && RandomSelection_chosen_ent)
+ {
+ self = RandomSelection_chosen_ent;
+ other = stemp;
+ activator = act;
+ self.use();
+ }
+
activator = act;
self = stemp;
other = otemp;
-};
+}
//=============================================================================
self.takedamage = DAMAGE_YES;
self.solid = SOLID_BBOX;
}
-};
+}
// the trigger was just touched/killed/used
}
if (self.noise)
- sound (self.enemy, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
// don't trigger again until reset
self.takedamage = DAMAGE_NO;
// called wheil C code is looping through area links...
self.touch = SUB_Null;
}
-};
+}
void multi_use()
{
self.goalentity = other;
self.enemy = activator;
multi_trigger();
-};
+}
void multi_touch()
{
if not(self.spawnflags & 2)
- {
if not(other.iscreature)
return;
- if(self.team)
- if(self.team == other.team)
+ if(self.team)
+ if((self.spawnflags & 4 == 0) == (self.team != other.team))
return;
- }
// if the trigger has an angles field, check player's facing direction
if (self.movedir != '0 0 0')
self.enemy = other;
self.goalentity = other;
multi_trigger ();
-};
+}
void multi_eventdamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
setorigin (self, self.origin); // make sure it links into the world
}
}
-};
+}
/*QUAKED spawnfunc_trigger_once (.5 .5 .5) ? notouch
{
self.wait = -1;
spawnfunc_trigger_multiple();
-};
+}
//=============================================================================
{
self.use = SUB_UseTargets;
self.reset = spawnfunc_trigger_relay; // this spawnfunc resets fully
-};
+}
void delay_use()
{
centerprint(activator, "Sequence completed!");
self.enemy = activator;
multi_trigger ();
-};
+}
void counter_reset()
{
self.use = counter_use;
self.reset = counter_reset;
-};
+}
+
+void trigger_hurt_use()
+{
+ if(activator.classname == "player")
+ self.enemy = activator;
+ else
+ self.enemy = world; // let's just destroy it, if taking over is too much work
+}
.float triggerhurttime;
void trigger_hurt_touch()
{
EXACTTRIGGER_TOUCH;
other.triggerhurttime = time + 1;
- Damage (other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
+
+ entity own;
+ own = self.enemy;
+ if(own.classname != "player")
+ {
+ own = self;
+ self.enemy = world; // I still hate you all
+ }
+
+ Damage (other, self, own, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
}
}
else
}
return;
-};
+}
/*QUAKED spawnfunc_trigger_hurt (.5 .5 .5) ?
Any object touching this will be hurt
EXACTTRIGGER_INIT;
self.active = ACTIVE_ACTIVE;
self.touch = trigger_hurt_touch;
+ self.use = trigger_hurt_use;
+ self.enemy = world; // I hate you all
if (!self.dmg)
self.dmg = 1000;
if (!self.message)
if(trigger_hurt_last)
trigger_hurt_last.trigger_hurt_next = self;
trigger_hurt_last = self;
-};
+}
float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end)
{
{
other.health = min(other.health + self.health, self.max_health);
other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
- sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+ sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
}
}
}
-};
+}
void spawnfunc_trigger_heal()
{
if(self.noise == "")
self.noise = "misc/mediumhealth.wav";
precache_sound(self.noise);
-};
+}
//////////////////////////////////////////////////////////////
self.count -= 1;
self.nextthink = time;
}
-};
+}
void trigger_gravity_use()
{
self.state = !self.state;
-};
+}
void trigger_gravity_touch()
{
{
other.gravity = g;
if(self.noise != "")
- sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+ sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
UpdateCSQCProjectile(self.owner);
}
-};
+}
void spawnfunc_trigger_gravity()
{
if(self.spawnflags & 2)
self.state = FALSE;
}
-};
+}
//=============================================================================
// TODO add a way to do looped sounds with sound(); then complete this entity
.float volume, atten;
-void target_speaker_use() {sound(self, CHAN_TRIGGER, self.noise, VOL_BASE * self.volume, self.atten);}
+void target_speaker_use_off();
+void target_speaker_use_activator()
+{
+ if(clienttype(activator) != CLIENTTYPE_REAL)
+ return;
+ string snd;
+ if(substring(self.noise, 0, 1) == "*")
+ {
+ var .string sample;
+ sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
+ if(GetPlayerSoundSampleField_notFound)
+ snd = "misc/null.wav";
+ else if(activator.sample == "")
+ snd = "misc/null.wav";
+ else
+ {
+ tokenize_console(activator.sample);
+ float n;
+ n = stof(argv(1));
+ if(n > 0)
+ snd = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
+ else
+ snd = strcat(argv(0), ".wav"); // randomization
+ }
+ }
+ else
+ snd = self.noise;
+ msg_entity = activator;
+ soundto(MSG_ONE, self, CH_TRIGGER, snd, VOL_BASE * self.volume, self.atten);
+}
+void target_speaker_use_on()
+{
+ string snd;
+ if(substring(self.noise, 0, 1) == "*")
+ {
+ var .string sample;
+ sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
+ if(GetPlayerSoundSampleField_notFound)
+ snd = "misc/null.wav";
+ else if(activator.sample == "")
+ snd = "misc/null.wav";
+ else
+ {
+ tokenize_console(activator.sample);
+ float n;
+ n = stof(argv(1));
+ if(n > 0)
+ snd = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
+ else
+ snd = strcat(argv(0), ".wav"); // randomization
+ }
+ }
+ else
+ snd = self.noise;
+ sound(self, CH_TRIGGER_SINGLE, snd, VOL_BASE * self.volume, self.atten);
+ if(self.spawnflags & 3)
+ self.use = target_speaker_use_off;
+}
+void target_speaker_use_off()
+{
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASE * self.volume, self.atten);
+ self.use = target_speaker_use_on;
+}
+void target_speaker_reset()
+{
+ if(self.spawnflags & 1) // LOOPED_ON
+ {
+ if(self.use == target_speaker_use_on)
+ target_speaker_use_on();
+ }
+ else if(self.spawnflags & 2)
+ {
+ if(self.use == target_speaker_use_off)
+ target_speaker_use_off();
+ }
+}
void spawnfunc_target_speaker()
{
+ // TODO: "*" prefix to sound file name
+ // TODO: wait and random (just, HOW? random is not a field)
if(self.noise)
precache_sound (self.noise);
- IFTARGETED
+
+ if(!self.atten && !(self.spawnflags & 4))
{
- if(!self.atten)
+ IFTARGETED
self.atten = ATTN_NORM;
- else if(self.atten < 0)
- self.atten = 0;
- if(!self.volume)
- self.volume = 1;
- self.use = target_speaker_use;
+ else
+ self.atten = ATTN_STATIC;
+ }
+ else if(self.atten < 0)
+ self.atten = 0;
+
+ if(!self.volume)
+ self.volume = 1;
+
+ IFTARGETED
+ {
+ if(self.spawnflags & 8) // ACTIVATOR
+ self.use = target_speaker_use_activator;
+ else if(self.spawnflags & 1) // LOOPED_ON
+ {
+ target_speaker_use_on();
+ self.reset = target_speaker_reset;
+ }
+ else if(self.spawnflags & 2) // LOOPED_OFF
+ {
+ self.use = target_speaker_use_on;
+ self.reset = target_speaker_reset;
+ }
+ else
+ self.use = target_speaker_use_on;
+ }
+ else if(self.spawnflags & 1) // LOOPED_ON
+ {
+ ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten);
+ remove(self);
+ }
+ else if(self.spawnflags & 2) // LOOPED_OFF
+ {
+ objerror("This sound entity can never be activated");
}
else
{
- if(!self.atten)
- self.atten = ATTN_STATIC;
- else if(self.atten < 0)
- self.atten = 0;
- if(!self.volume)
- self.volume = 1;
+ // Quake/Nexuiz fallback
ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten);
+ remove(self);
}
-};
+}
void spawnfunc_func_stardust() {
WriteShort(MSG_ENTITY, self.count);
WriteByte(MSG_ENTITY, self.cnt);
return 1;
-};
+}
/*QUAKED spawnfunc_func_rain (0 .5 .8) ?
This is an invisible area like a trigger, which rain falls inside of.
self.Version = 1;
Net_LinkEntity(self, FALSE, 0, rainsnow_SendEntity);
-};
+}
/*QUAKED spawnfunc_func_snow (0 .5 .8) ?
self.Version = 1;
Net_LinkEntity(self, FALSE, 0, rainsnow_SendEntity);
-};
+}
void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype);
if (self.active != ACTIVE_ACTIVE)
return;
- // FIXME: Better checking for what to push and not.
- if not(other.iscreature)
- if (other.classname != "corpse")
- if (other.classname != "body")
- if (other.classname != "gib")
- if (other.classname != "missile")
- if (other.classname != "rocket")
- if (other.classname != "casing")
- if (other.classname != "grenade")
- if (other.classname != "plasma")
- if (other.classname != "plasma_prim")
- if (other.classname != "plasma_chain")
- if (other.classname != "droppedweapon")
- if (other.classname != "nexball_basketball")
- if (other.classname != "nexball_football")
- return;
-
- if (other.deadflag && other.iscreature)
+ if (!isPushable(other))
return;
EXACTTRIGGER_TOUCH;
if (self.active != ACTIVE_ACTIVE)
return;
- // FIXME: Better checking for what to push and not.
- if not(other.iscreature)
- if (other.classname != "corpse")
- if (other.classname != "body")
- if (other.classname != "gib")
- if (other.classname != "missile")
- if (other.classname != "rocket")
- if (other.classname != "casing")
- if (other.classname != "grenade")
- if (other.classname != "plasma")
- if (other.classname != "plasma_prim")
- if (other.classname != "plasma_chain")
- if (other.classname != "droppedweapon")
- if (other.classname != "nexball_basketball")
- if (other.classname != "nexball_football")
- return;
-
- if (other.deadflag && other.iscreature)
+ if (!isPushable(other))
return;
EXACTTRIGGER_TOUCH;
if (self.active != ACTIVE_ACTIVE)
return;
- // FIXME: Better checking for what to push and not.
- if not(other.iscreature)
- if (other.classname != "corpse")
- if (other.classname != "body")
- if (other.classname != "gib")
- if (other.classname != "missile")
- if (other.classname != "rocket")
- if (other.classname != "casing")
- if (other.classname != "grenade")
- if (other.classname != "plasma")
- if (other.classname != "plasma_prim")
- if (other.classname != "plasma_chain")
- if (other.classname != "droppedweapon")
- if (other.classname != "nexball_basketball")
- if (other.classname != "nexball_football")
- return;
-
- if (other.deadflag && other.iscreature)
+ if (!isPushable(other))
return;
EXACTTRIGGER_TOUCH;
self.state = 0;
self.use = multivibrator_toggle;
self.think = multivibrator_send;
- self.nextthink = time;
+ self.nextthink = max(1, time);
IFTARGETED
multivibrator_reset();
attach_sameorigin(dst, src, self.message);
}
+ dst.solid = SOLID_NOT; // solid doesn't work with attachment
remove(self);
}
else
}
float magicear_matched;
+float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo);
string trigger_magicear_processmessage(entity ear, entity source, float teamsay, entity privatesay, string msgin)
{
float domatch, dotrigger, matchstart, l;
if not(domatch)
return msgin;
+ if not(msgin)
+ {
+ // we are in TUBA mode!
+ if not(ear.spawnflags & 256)
+ return msgin;
+
+ if(!W_Tuba_HasPlayed(self, self.message, !(ear.spawnflags & 256), ear.movedir_x, ear.movedir_y, ear.movedir_z))
+ return msgin;
+
+ magicear_matched = TRUE;
+
+ if(dotrigger)
+ {
+ oldself = activator = self;
+ self = ear;
+ SUB_UseTargets();
+ self = oldself;
+ }
+
+ if(ear.netname != "")
+ return ear.netname;
+
+ return msgin;
+ }
+
+ if(ear.spawnflags & 256) // ENOTUBA
+ return msgin;
+
if(privatesay)
{
if(ear.spawnflags & 4)
// 16 = let netname replace the whole message (otherwise, netname is a word replacement if set)
// 32 = perform the replacement even if outside the radius or dead
// 64 = continue replacing/triggering even if this one matched
+ // 128 = don't decolorize message before matching
+ // 256 = message is a tuba note sequence (pitch.duration pitch.duration ...)
// message: either
// *pattern*
// or
// "hearing distance"
// target:
// what to trigger
+ // movedir:
+ // for spawnflags 256, defines 'instrument+1 mintempo maxtempo' (zero component doesn't matter)
+
+ self.movedir_x -= 1; // map to tuba instrument numbers
}
void relay_activators_use()
localcmd("endmatch\n");
else
localcmd(strcat("changelevel ", self.chmap, "\n"));
-};
+}
void spawnfunc_target_changelevel()
{
self.use = spawnfunc_target_changelevel_use;
-};
+}