#include "g_triggers.qh"
-#include "_.qh"
+#include "_all.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/deathtypes.qh"
}
if (s != "")
{
+ // Flag to set func_clientwall state
+ // 1 == deactivate, 2 == activate, 0 == do nothing
+ float aw_flag = self.antiwall_flag;
for(t = world; (t = find(t, targetname, s)); )
if(t.use)
{
}
else
{
+ if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
+ t.antiwall_flag = aw_flag;
self = t;
other = stemp;
activator = act;