e.classname = "weapondamage";
e.cnt = type;
e.state |= 8 * pl.species; // gib type, ranges from 0 to 15
+
e.team = num_for_edict(pl);
+
+ // if this is a copied dead body, send the num of its player instead
+ if(pl.classname == "body")
+ e.team = num_for_edict(pl.owner);
+ else
+ e.team = num_for_edict(pl);
+
setorigin(e, pl.origin);
Net_LinkEntity(e, FALSE, 0.2, Violence_DamageEffect_SendEntity);