// flag set on worldspawn so that the code knows if it is dedicated or not
bool server_is_dedicated;
+string cvar_changes;
+string cvar_purechanges;
+float cvar_purechanges_count;
+
string modname;
string gamemode_name;
+string clientstuff;
+
+string matchid;
+
+.string fog;
+
float intermission_running;
float intermission_exittime;
float alreadychangedlevel;