string cache_mutatormsg;
string cache_lastmutatormsg;
+float default_player_alpha;
+float default_weapon_alpha;
+
// database
float ServerProgsDB;
float TemporaryDB;
+.float winning;
const int WINNING_NO = 0; // no winner, but time limits may terminate the game
const int WINNING_YES = 1; // winner found
const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached