-string GotoMap(string m);
-void race_deleteTime(string map, float pos);
-
-float FullTraceFraction(vector a, vector mi, vector ma, vector b)
-{
- vector c;
- float white, black;
-
- white = 0.001;
- black = 0.001;
-
- c = a;
-
- float n, m;
- n = m = 0;
-
- while(vlen(c - b) > 1)
- {
- ++m;
-
- tracebox(c, mi, ma, b, MOVE_WORLDONLY, world);
- ++n;
-
- if(!trace_startsolid)
- {
- black += vlen(trace_endpos - c);
- c = trace_endpos;
- }
-
- n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world);
-
- white += vlen(trace_endpos - c);
- c = trace_endpos;
- }
-
- if(n > 200)
- dprint("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n");
-
- return white / (black + white);
-}
-
-float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector a, b, mi, ma;
-
- mi = '0 0 0';
- ma = '1 0 0' * w + '0 1 0' * h;
- a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
- b = '1 0 0' * x + '0 1 0' * y + '0 0 1' * (zsize + zmin);
-
- return FullTraceFraction(a, mi, ma, b);
-}
-float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector o, mi, ma;
- float i, r;
- vector dz;
-
- q = 256 * q - 1;
- // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
-
- mi = '0 0 0';
- dz = (zsize / q) * '0 0 1';
- ma = '1 0 0' * w + '0 1 0' * h + dz;
- o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
-
- if(x < world.absmin_x - w)
- return 0;
- if(y < world.absmin_y - h)
- return 0;
- if(x > world.absmax_x)
- return 0;
- if(y > world.absmax_y)
- return 0;
-
- r = 0;
- for(i = 0; i < q; ++i)
- {
- vector v1, v2;
- v1 = v2 = o + dz * i + mi;
- v1_x += random() * (ma_x - mi_x);
- v1_y += random() * (ma_y - mi_y);
- v1_z += random() * (ma_z - mi_z);
- v2_x += random() * (ma_x - mi_x);
- v2_y += random() * (ma_y - mi_y);
- v2_z += random() * (ma_z - mi_z);
- traceline(v1, v2, MOVE_WORLDONLY, world);
- if(trace_startsolid || trace_fraction < 1)
- ++r;
- }
- return r / q;
-}
-float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector o, mi, ma;
- float i, r;
- vector dz;
-
- q = 256 * q - 1;
- // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
-
- mi = '0 0 0';
- dz = (zsize / q) * '0 0 1';
- ma = '1 0 0' * w + '0 1 0' * h + dz;
- o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
-
- if(x < world.absmin_x - w)
- return 0;
- if(y < world.absmin_y - h)
- return 0;
- if(x > world.absmax_x)
- return 0;
- if(y > world.absmax_y)
- return 0;
-
- r = 0;
- for(i = 0; i < q; ++i)
- {
- tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world);
- if(trace_startsolid)
- ++r;
- }
- return r / q;
-}
-float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector a, b, mi, ma;
-
- q *= 4; // choose q so it matches the regular algorithm in speed
-
- q = 256 * q - 1;
- // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
-
- mi = '0 0 0';
- ma = '1 0 0' * w + '0 1 0' * h;
- a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
- b = '1 0 0' * w + '0 1 0' * h + '0 0 1' * zsize;
-
- float c, i;
- c = 0;
-
- for(i = 0; i < q; ++i)
- {
- vector v;
- v_x = a_x + random() * b_x;
- v_y = a_y + random() * b_y;
- v_z = a_z + random() * b_z;
- traceline(v, v, MOVE_WORLDONLY, world);
- if(trace_startsolid)
- ++c;
- }
-
- return c / q;
-}
-
-// FF is contained twice, to map 256 to FF too
-// removes the need to bound()
-string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
-
-float RADAR_WIDTH_MAX = 512;
-float RADAR_HEIGHT_MAX = 512;
-float sharpen_buffer[RADAR_WIDTH_MAX * 3];
-
-void sharpen_set(float x, float v)
-{
- sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v;
-}
-
-float sharpen_getpixel(float x, float y)
-{
- if(x < 0)
- return 0;
- if(x >= RADAR_WIDTH_MAX)
- return 0;
- if(y < 0)
- return 0;
- if(y > 2)
- return 0;
- return sharpen_buffer[x + y * RADAR_WIDTH_MAX];
-}
-
-float sharpen_get(float x, float a)
-{
- float sum;
- sum = sharpen_getpixel(x, 1);
- if(a == 0)
- return sum;
- sum *= (8 + 1/a);
- sum -= sharpen_getpixel(x - 1, 0);
- sum -= sharpen_getpixel(x - 1, 1);
- sum -= sharpen_getpixel(x - 1, 2);
- sum -= sharpen_getpixel(x + 1, 0);
- sum -= sharpen_getpixel(x + 1, 1);
- sum -= sharpen_getpixel(x + 1, 2);
- sum -= sharpen_getpixel(x, 0);
- sum -= sharpen_getpixel(x, 2);
- return bound(0, sum * a, 1);
-}
-
-void sharpen_shift(float w)
-{
- float i;
- for(i = 0; i < w; ++i)
- {
- sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX];
- sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX];
- sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
- }
-}
-
-void sharpen_init(float w)
-{
- float i;
- for(i = 0; i < w; ++i)
- {
- sharpen_buffer[i] = 0;
- sharpen_buffer[i + RADAR_WIDTH_MAX] = 0;
- sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
- }
-}
-
-entity radarmapper;
-void RadarMap_Next()
-{
- if(radarmapper.count & 4)
- {
- localcmd("quit\n");
- }
- else if(radarmapper.count & 2)
- {
- localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n"));
- GotoNextMap();
- }
- remove(radarmapper);
- radarmapper = world;
-}
-
-// rough map entity
-// cnt: current line
-// size: pixel width/height
-// maxs: cell width/height
-// frame: counter
-void RadarMap_Think()
-{
- float i, x, l;
- string si;
+// =====================================================
+// Server side game commands code, reworked by Samual
+// Last updated: November 8th, 2011
+// =====================================================
- if(self.frame == 0)
- {
- // initialize
- get_mi_min_max_texcoords(1);
- self.mins = mi_picmin;
- self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x;
- self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y;
- self.maxs_z = mi_max_z - mi_min_z;
- print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n");
- self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm"));
- if(!(self.count & 1))
- {
- self.cnt = fopen(self.netname, FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ);
- if(self.cnt >= 0)
- {
- fclose(self.cnt);
-
- print(self.netname, " already exists, aborting (you may want to specify --force)\n");
- RadarMap_Next();
- return;
- }
- }
- self.cnt = fopen(self.netname, FILE_WRITE);
- if(self.cnt < 0)
- {
- print("Error writing ", self.netname, "\n");
- remove(self);
- radarmapper = world;
- return;
- }
- print("Writing to ", self.netname, "...\n");
- fputs(self.cnt, "/* XPM */\n");
- fputs(self.cnt, "static char *RadarMap[] = {\n");
- fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n");
- fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n"));
- for(i = 0; i < 256; ++i)
- {
- si = substring(doublehex, i*2, 2);
- fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n"));
- }
- self.frame += 1;
- self.nextthink = time;
- sharpen_init(self.size_x);
- }
- else if(self.frame <= self.size_y)
- {
- // fill the sharpen buffer with this line
- sharpen_shift(self.size_x);
- i = self.count & 24;
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
- switch(i)
- {
- case 0:
- default:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- case 8:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- case 16:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- case 24:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- }
+float RadarMap_Make(float argc);
- // do we have enough lines?
- if(self.frame >= 2)
- {
- // write a pixel line
- fputs(self.cnt, "\"");
- for(x = 0; x < self.size_x; ++x)
- {
- l = sharpen_get(x, self.ltime);
- fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
- }
- if(self.frame == self.size_y)
- fputs(self.cnt, "\"\n");
- else
- {
- fputs(self.cnt, "\",\n");
- print(ftos(self.size_y - self.frame), " lines left\n");
- }
- }
+string GotoMap(string m);
- // is this the last line? then write back the missing line
- if(self.frame == self.size_y)
- {
- sharpen_shift(self.size_x);
- // write a pixel line
- fputs(self.cnt, "\"");
- for(x = 0; x < self.size_x; ++x)
- {
- l = sharpen_get(x, self.ltime);
- fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
- }
- if(self.frame == self.size_y)
- fputs(self.cnt, "\"\n");
- else
- {
- fputs(self.cnt, "\",\n");
- print(ftos(self.size_y - self.frame), " lines left\n");
- }
- }
+void race_deleteTime(string map, float pos);
- self.frame += 1;
- self.nextthink = time;
- }
- else
- {
- // close the file
- fputs(self.cnt, "};\n");
- fclose(self.cnt);
- print("Finished. Please edit data/", self.netname, " with an image editing application and place it in the TGA format in the gfx folder.\n");
- RadarMap_Next();
- }
-}
+#define SHUFFLETEAMS_MAX_PLAYERS 255
+#define SHUFFLETEAMS_MAX_TEAMS 4
+float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
-void RadarMap(float argc)
-{
- if(radarmapper)
- return;
- float i;
- radarmapper = spawn();
- radarmapper.classname = "radarmapper";
- radarmapper.think = RadarMap_Think;
- radarmapper.nextthink = time;
- radarmapper.count = 8; // default to the --trace method, as it is faster now
- radarmapper.ltime = 1;
- radarmapper.size_x = 512;
- radarmapper.size_y = 512;
- radarmapper.size_z = 1;
-
- for(i = 1; i < argc; ++i)
- {
- if(argv(i) == "--force")
- radarmapper.count |= 1;
- else if(argv(i) == "--loop")
- radarmapper.count |= 2;
- else if(argv(i) == "--quit")
- radarmapper.count |= 4;
- else if(argv(i) == "--block")
- {
- radarmapper.count &~= 24;
- }
- else if(argv(i) == "--trace")
- {
- radarmapper.count &~= 24;
- radarmapper.count |= 8;
- }
- else if(argv(i) == "--sample")
- {
- radarmapper.count &~= 24;
- radarmapper.count |= 16;
- }
- else if(argv(i) == "--lineblock")
- {
- radarmapper.count |= 24;
- }
- else if(argv(i) == "--flags") // for the recursive call
- {
- ++i;
- radarmapper.count = stof(argv(i));
- }
- else if(argv(i) == "--sharpen") // for the recursive call
- {
- ++i;
- radarmapper.ltime = stof(argv(i));
- }
- else if(argv(i) == "--res") // resolution
- {
- ++i;
- radarmapper.size_x = stof(argv(i));
- ++i;
- radarmapper.size_y = stof(argv(i));
- }
- else if(argv(i) == "--qual") // quality multiplier
- {
- ++i;
- radarmapper.size_z = stof(argv(i));
- }
- else
- {
- remove(radarmapper);
- radarmapper = world;
- print("Usage: sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
- print("The quality factor Q is roughly proportional to the time taken.\n");
- print("--trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
- print("--block \n");
- return;
- }
- }
- print("Radarmap entity spawned.\n");
-}
+// ============================
+// Misc. Supporting Functions
+// ============================
+// used by GameCommand_make_mapinfo()
void make_mapinfo_Think()
{
if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
}
}
+// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
void changematchtime(float delta, float mi, float ma)
{
float cur;
cvar_set("timelimit", ftos(new / 60));
}
+// used by GameCommand_modelbug() // TODO: is this even needed?
float g_clientmodel_genericsendentity (entity to, float sf);
void modelbug_make_svqc();
void modelbug_make_csqc()
self.nextthink = time + 1;
setorigin(self, self.origin + '0 0 8');
}
-
void modelbug()
{
entity e;
e.nextthink = time + 1;
}
-// ===================
-// Command Functions
-// ===================
-#define GC_REQUEST_HELP 1
-#define GC_REQUEST_COMMAND 2
-#define GC_REQUEST_USAGE 3
-void GameCommand_adminmsg(float request, string command)
+// =======================
+// Command Sub-Functions
+// =======================
+
+void GameCommand_adminmsg(float request, float argc)
{
- entity client;
- float argc = tokenize_console(command);
- float entno = stof(argv(1));
- float n, i;
- string s;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2adminmsg^7: Send an admin message to a client directly\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+ float n, i;
+ string s;
+
if(argc >= 3 && argc <= 4) {
if((entno < 0) | (entno > maxclients)) {
print("Player ", argv(1), " doesn't exist\n");
{
if(argc == 4)
{
+ // make the string console safe
s = argv(2);
s = strreplace("\n", "", s);
s = strreplace("\\", "\\\\", s);
}
else
{
- centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+ centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
}
dprint("Message sent to ", client.netname, "\n");
++n;
}
}
- if(!n) { print("Client not found\n"); }
+ if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
return;
- }
-
+ }
+ }
+
default:
- print("Incorrect parameters for \"adminmsg\"\n");
+ print("Incorrect parameters for ^2adminmsg^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
print(" If infobartime is provided, the message will be sent to infobar.\n");
print(" Otherwise, it will just be sent as a centerprint message.\n");
- print("Examples: adminmsg 4 \"this message will last for ten seconds\" 10\n");
+ print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
print(" adminmsg 2 \"this message will be a centerprint\"\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2allready^7: Restart the server and reset the players\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
ReadyRestart();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd allready\n");
print(" No arguments required.\n");
return;
+ }
}
}
-void GameCommand_allspec(float request) // todo: Add ability to provide a reason string
-{
- entity client;
- float i;
+void GameCommand_allspec(float request, float argc)
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2allspec^7: Force all players to spectate\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string reason = argv(1);
+ float i;
+
FOR_EACH_PLAYER(client)
{
self = client;
PutObserverInServer();
++i;
}
- if(i) { bprint(strcat("Successfully forced all players to spectate (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
+ else { print("No players found to spectate.\n"); }
return;
+ }
default:
case GC_REQUEST_USAGE:
- print("\nUsage:^3 sv_cmd allspec\n");
- print(" No arguments required.\n");
- print(" See also: ^2moveplayer^7\n");
+ {
+ print("\nUsage:^3 sv_cmd allspec [reason]\n");
+ print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
+ print("See also: ^2moveplayer, shuffleteams^7\n");
return;
+ }
}
}
-void GameCommand_anticheat(float request, string command) // FIXME: player entity is never found
+void GameCommand_anticheat(float request, float argc)
{
- entity client;
- float argc = tokenize_console(command);
- float entno = stof(argv(1));
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2anticheat^7: Create an anticheat report for a client\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
if((entno < 1) | (entno > maxclients)) {
print("Player ", argv(1), " doesn't exist\n");
return;
}
client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
+ if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
print("Player ", client.netname, " is not active\n");
return;
}
self = client;
anticheat_report();
return;
+ }
default:
- print("Incorrect parameters for \"anticheat\"\n");
+ print("Incorrect parameters for ^2anticheat^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
- print(" where clientnumber is player entity number.\n");
+ print(" where 'clientnumber' is player entity number.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2bbox^7: Print detailed information about world size\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
print("\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd bbox\n");
print(" No arguments required.\n");
- print(" See also: ^2gettaginfo^7\n");
+ print("See also: ^2gettaginfo^7\n");
return;
+ }
}
}
-void GameCommand_bot_cmd(float request, string command) // what a mess... old old code.
+void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
{
- entity bot;
- float argc = tokenize_console(command);
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2bot_cmd^7: Control and send commands to bots\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity bot;
+
if(argv(1) == "reset")
{
bot_resetqueues();
if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
{
- // let's start at token 2 so we can skip sv_cmd bot_cmd
- bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+ if(argv(2) == "reset")
+ {
+ bot_resetqueues();
+ }
+ else if(argv(2) == "setbots")
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(3));
+ if(!bot_fixcount())
+ print("Sorry, could not set requested bot count\n");
+ }
+ else
+ {
+ // let's start at token 2 so we can skip sv_cmd bot_cmd
+ bot = find_bot_by_number(stof(argv(2)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(2));
+ if(bot)
+ bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+ }
}
else
localcmd(strcat(s, "\n"));
bot = find_bot_by_name(argv(1));
if(bot)
{
- print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
+ print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
return;
}
else
print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
}
+ }
default:
- print("Incorrect parameters for \"bot_cmd\"\n");
+ print("Incorrect parameters for ^2bot_cmd^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
print(" 'client' can be either the name or entity id of the bot\n");
print(" For full list of commands, see bot_cmd help [command].\n");
print("Examples: bot_cmd <id> cc \"say something\"\n");
print(" bot_cmd <id> presskey jump\n");
return;
+ }
}
}
-void GameCommand_cointoss(float request) // todo: Perhaps add the ability to give your own arguments to pick between? (Like player names)
+void GameCommand_cointoss(float request, float argc)
{
- entity client;
- float choice = (random() > 0.5);
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2cointoss^7: Flip a virtual coin and give random result\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
+
FOR_EACH_CLIENT(client)
- centerprint(client, strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
- bprint(strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
+ centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+ bprint(strcat("^3Throwing coin... Result: ", choice));
return;
-
+ }
+
default:
case GC_REQUEST_USAGE:
- print("\nUsage:^3 sv_cmd cointoss\n");
- print(" No arguments required.\n");
+ {
+ print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+ print(" Where 'result1' and 'result2' are user created options.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print(cvar_changes);
return;
+ }
default:
case GC_REQUEST_USAGE:
- print("\nUsage:^3 sv_cmd \n");
+ {
+ print("\nUsage:^3 sv_cmd cvar_changes\n");
print(" No arguments required.\n");
- print(" See also: ^2cvar_purechanges^7\n");
+ print("See also: ^2cvar_purechanges^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print(cvar_purechanges);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd cvar_purechanges\n");
print(" No arguments required.\n");
- print(" See also: ^2cvar_changes^7\n");
+ print("See also: ^2cvar_changes^7\n");
return;
+ }
}
}
-void GameCommand_database(float request, string command)
+void GameCommand_database(float request, float argc)
{
- float argc = tokenize_console(command);
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2database^7: Extra controls of the serverprogs database\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(argc == 3)
{
if(argv(1) == "save")
return;
}
}
+ }
default:
- print("Incorrect parameters for \"database\"\n");
+ print("Incorrect parameters for ^2database^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd database action filename\n");
print(" Where 'action' is the command to complete,\n");
print(" and 'filename' is what it acts upon.\n");
print(" Full list of commands here: \"save, dump, load.\"\n");
return;
+ }
}
}
-void GameCommand_defer_clear(float request, string command)
-{
- entity client;
- float argc = tokenize_console(command);
- float entno = stof(argv(1));
-
+void GameCommand_defer_clear(float request, float argc)
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2defer_clear^7: Clear all queued defer commands for client\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
if(argc == 2)
{
// player_id is out of range
print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
return;
}
+ }
default:
- print("Incorrect parameters for \"defer_clear\"\n");
+ print("Incorrect parameters for ^2defer_clear^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
print(" where 'clientnumber' is player entity number.\n");
- print(" See also: ^2defer_clear_all^7\n");
+ print("See also: ^2defer_clear_all^7\n");
return;
+ }
}
}
void GameCommand_defer_clear_all(float request)
-{
- entity client;
- float i;
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i;
+ float argc;
+
FOR_EACH_CLIENT(client)
{
- GameCommand_defer_clear(GC_REQUEST_COMMAND, strcat("defer_clear ", ftos(num_for_edict(client))));
+ argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
++i;
}
if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd defer_clear_all\n");
print(" No arguments required.\n");
- print(" See also: ^2defer_clear^7\n");
+ print("See also: ^2defer_clear^7\n");
return;
+ }
}
}
-void GameCommand_delrec(float request, string command) // UNTESTED
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
{
- float argc = tokenize_console(command);
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2delrec^7: Delete race time record for a map\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(argv(1))
{
if(argv(2))
race_deleteTime(GetMapname(), stof(argv(1)));
return;
}
-
+ }
+
default:
- print("Incorrect parameters for \"delrec\"\n");
+ print("Incorrect parameters for ^2delrec^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
print(" 'ranking' is which ranking level to clear up to, \n");
print(" it will clear all records up to nth place.\n");
print(" if 'map' is not provided it will use current map.\n");
return;
+ }
}
}
void GameCommand_effectindexdump(float request)
{
- float fh, d;
- string s;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ float fh, d;
+ string s;
+
d = db_create();
print("begin of effects list\n");
db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
fh = fopen("effectinfo.txt", FILE_READ);
while((s = fgets(fh)))
{
- tokenize(s); // tokenize_console would hit the loop counter :(
+ tokenize_console(s);
if(argv(0) == "effect")
{
if(db_get(d, argv(1)) != "1")
db_close(d);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd effectindexdump\n");
print(" No arguments required.\n");
return;
+ }
}
}
-void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user to send a specific time to extend it.
+void GameCommand_extendmatchtime(float request)
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd extendmatchtime\n");
print(" No arguments required.\n");
- print(" See also: ^2reducematchtime^7\n");
+ print("See also: ^2reducematchtime^7\n");
return;
+ }
}
}
-void GameCommand_find(float request, string command)
-{
- entity client;
- float argc = tokenize_console(command);
-
+void GameCommand_find(float request, float argc)
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2find^7: Search through entities for matching classname\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
for(client = world; (client = find(client, classname, argv(1))); )
print(etos(client), "\n");
+
return;
+ }
default:
- print("Incorrect parameters for \"find\"\n");
+ print("Incorrect parameters for ^2find^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd find classname\n");
print(" Where 'classname' is the classname to search for.\n");
return;
+ }
}
}
-void GameCommand_gametype(float request, string command)
-{
- float argc = tokenize_console(command);
- string s = argv(1);
- float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
-
+void GameCommand_gametype(float request, float argc)
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2gametype^7: Simple command to change the active gametype\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ string s = argv(1);
+ float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+
if(t)
{
MapInfo_SwitchGameType(t);
else
bprint("Game type switch to ", s, " failed: this type does not exist!\n");
return;
+ }
default:
- print("Incorrect parameters for \"gametype\"\n");
+ print("Incorrect parameters for ^2gametype^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gametype mode\n");
print(" Where 'mode' is the gametype mode to switch to.\n");
- print(" See also: ^2gotomap^7\n");
+ print("See also: ^2gotomap^7\n");
return;
+ }
}
}
-void GameCommand_gettaginfo(float request, string command) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
-{
- entity tmp_entity;
- float argc = tokenize_console(command), i;
- vector v;
+void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2gettaginfo^7: Get specific information about a weapon model\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+ float i;
+ vector v;
+
if(argc >= 4)
{
tmp_entity = spawn();
remove(tmp_entity);
return;
}
+ }
default:
- print("Incorrect parameters for \"gettaginfo\"\n");
+ print("Incorrect parameters for ^2gettaginfo^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gettaginfo\n");
print(" FIXME: Arguments currently unknown\n");
- print(" See also: ^2bbox^7\n");
+ print("See also: ^2bbox^7\n");
return;
+ }
}
}
-void GameCommand_gotomap(float request, string command)
+void GameCommand_gotomap(float request, float argc)
{
- float argc = tokenize_console(command);
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2gotomap^7: Simple command to switch to another map\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(argc == 2)
{
print(GotoMap(argv(1)), "\n");
return;
}
+ }
default:
- print("Incorrect parameters for \"gotomap\"\n");
+ print("Incorrect parameters for ^2gotomap^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gotomap map\n");
print(" Where 'map' is the *.bsp file to change to.\n");
- print(" See also: ^2gametype^7\n");
+ print("See also: ^2gametype^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2ladder^7: Get information about top players if supported\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print(ladder_reply);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd ladder\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(teamplay)
{
lockteams = 1;
else
bprint("That command can only be used in a team-based gamemode.\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd lockteams\n");
print(" No arguments required.\n");
- print(" See also: ^2unlockteams^7\n");
+ print("See also: ^2unlockteams^7\n");
return;
+ }
}
}
void GameCommand_make_mapinfo(float request) // UNTESTED
{
- entity tmp_entity;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n");
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
- case GC_REQUEST_COMMAND:
tmp_entity = spawn();
tmp_entity.classname = "make_mapinfo";
tmp_entity.think = make_mapinfo_Think;
tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
MapInfo_Enumerate();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd make_mapinfo\n");
print(" No arguments required.\n");
return;
+ }
}
}
-void GameCommand_moveplayer(float request, string command)
+void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
{
- entity client;
- float argc, i;
- argc = tokenize_console(command); // we can only have one argc, so we store the information from it to other strings
- string targets = argv(1);
- string destination = argv(2);
- string notify = argv(3);
- argc = tokenizebyseparator(targets, ","); // and re-use it later for the target selection.
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2moveplayer^7: Change the team/status of a player\n");
+ case GC_REQUEST_COMMAND:
+ {
+ modelbug();
return;
+ }
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd modelbug\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_moveplayer(float request, float argc)
+{
+ switch(request)
+ {
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ string targets = strreplace(",", " ", argv(1));
+ string original_targets = strreplace(" ", ", ", targets);
+ string destination = argv(2);
+ string notify = argv(3);
+
+ string successful, t;
+
// lets see if the target(s) even actually exist.
if((targets) && (destination))
{
- for(i = 0; i < argc; ++i)
+ for(;targets;)
{
+ t = car(targets); targets = cdr(targets);
+
// Check to see if the player is a valid target
- if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range
+ if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
{
- print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
continue;
}
- client = edict_num(stof(argv(i)));
+ client = edict_num(GetFilteredNumber(t));
if not(client.flags & FL_CLIENT) // player entity is not a client
{
- print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
continue;
}
{
self = client;
PutObserverInServer();
+
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
}
else
{
- print("Player ", argv(i), " (", client.netname, ") is already spectating.\n");
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
}
- return;
+ continue;
}
else
{
if(team_color == client.team) // already on the destination team
{
// keep the forcing undone
- print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n");
- return;
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
}
else if(team_color == 0) // auto team
{
// Check to see if the destination team is even available
switch(team_color)
{
- case COLOR_TEAM1:
- if(c1 == -1) {
- print("Sorry, can't move player to red team if it doesn't exist.\n");
- return;
- }
- break;
-
- case COLOR_TEAM2:
- if(c2 == -1) {
- print("Sorry, can't move player to blue team if it doesn't exist.\n");
- return;
- }
- break;
-
- case COLOR_TEAM3:
- if(c3 == -1) {
- print("Sorry, can't move player to yellow team if it doesn't exist.\n");
- return;
- }
- break;
-
- case COLOR_TEAM4:
- if(c4 == -1) {
- print("Sorry, can't move player to pink team if it doesn't exist.\n");
- return;
- }
- break;
-
- default:
- print("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
- return;
+ case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+
+ default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
}
// If so, lets continue and finally move the player
client.team_forced = 0;
MoveToTeam(client, team_color, 6, stof(notify));
- print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
- return;
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
+ continue;
}
else
{
}
}
}
- print("No acceptable players given, aborting.\n");
+
+ if(successful)
+ print("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ else
+ print("No players given (", original_targets, ") are able to move.\n");
+
return; // still correct parameters so return to avoid usage print
}
+ }
default:
- print("Incorrect parameters for \"moveplayer\"\n");
+ print("Incorrect parameters for ^2moveplayer^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
print(" 'destination' is what to send the player to, be it team or spectating\n");
print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
print("Examples: moveplayer 1,3,5 red 3\n");
print(" moveplayer 2 spec \n");
- print(" See also: ^2allspec^7\n");
+ print("See also: ^2allspec, shuffleteams^7\n");
return;
+ }
}
}
-void GameCommand(string command)
+void GameCommand_nospectators(float request)
{
- // ===== TODO list =====
-
- // Finish adding the rest of the commands
-
- // Add ifdef to stuffto so that is can only be used when the game code is compiled for it
- //(this way it's more obscure and harder to abuse on normal servers)
-
- float search_request_type;
- float argc = tokenize_console(command);
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ blockSpectators = 1;
+ entity plr;
+ FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ {
+ if(plr.classname == "spectator" || plr.classname == "observer")
+ {
+ plr.spectatortime = time;
+ sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+ }
+ }
+ bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd nospectators\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
- if(argv(0) == "help")
+void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
+{
+ switch(request)
{
- if(argc == 1)
+ case GC_REQUEST_COMMAND:
{
- print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
- GameCommand_adminmsg(GC_REQUEST_HELP, "");
- GameCommand_allready(GC_REQUEST_HELP);
- GameCommand_allspec(GC_REQUEST_HELP);
- GameCommand_anticheat(GC_REQUEST_HELP, "");
- GameCommand_bbox(GC_REQUEST_HELP);
- GameCommand_bot_cmd(GC_REQUEST_HELP, "");
- GameCommand_cointoss(GC_REQUEST_HELP);
- GameCommand_cvar_changes(GC_REQUEST_HELP);
- GameCommand_cvar_purechanges(GC_REQUEST_HELP);
- GameCommand_database(GC_REQUEST_HELP, "");
- GameCommand_defer_clear(GC_REQUEST_HELP, "");
- GameCommand_defer_clear_all(GC_REQUEST_HELP);
- GameCommand_delrec(GC_REQUEST_HELP, "");
- GameCommand_effectindexdump(GC_REQUEST_HELP);
- GameCommand_extendmatchtime(GC_REQUEST_HELP);
- GameCommand_find(GC_REQUEST_HELP, "");
- GameCommand_gametype(GC_REQUEST_HELP, "");
- GameCommand_gettaginfo(GC_REQUEST_HELP, "");
- GameCommand_gotomap(GC_REQUEST_HELP, "");
- GameCommand_ladder(GC_REQUEST_HELP);
- GameCommand_lockteams(GC_REQUEST_HELP);
- GameCommand_make_mapinfo(GC_REQUEST_HELP);
- GameCommand_moveplayer(GC_REQUEST_HELP, "");
- GameCommand_Vote("help", world);
- GameCommand_Ban("help");
- GameCommand_Generic("help");
- print("For help about specific commands, type sv_cmd help COMMAND\n");
+ onslaught_updatelinks();
+ print("ONS links updated\n");
return;
- }
- else
- search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
- }
- else if(GameCommand_Vote(command, world))
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
+{
+ switch(request)
{
- return; // handled by server/vote.qc
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i, n, entno;
+ string s;
+
+ switch(argv(1))
+ {
+ case "read":
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
+ return;
+ }
+
+ case "write":
+ {
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
+ return;
+ }
+
+ case "auto_read_and_write":
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+ return;
+ }
+
+ case "auto_read":
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
}
- else if(GameCommand_Ban(command))
+}
+
+void GameCommand_printstats(float request)
+{
+ switch(request)
{
- return; // handled by server/ipban.qc
+ case GC_REQUEST_COMMAND:
+ {
+ DumpStats(FALSE);
+ print("stats dumped.\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd printstats\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
- else if(GameCommand_Generic(command))
+}
+
+void GameCommand_radarmap(float request, float argc)
+{
+ switch(request)
{
- return; // handled by common/gamecommand.qc
+ case GC_REQUEST_COMMAND:
+ {
+ if(RadarMap_Make(argc))
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
+ print(" The quality factor Q is roughly proportional to the time taken.\n");
+ print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+ return;
+ }
}
- else
- search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands
-
- switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first.
+}
+
+void GameCommand_rankings(float request) // this is OLD.... jeez.
+{
+ switch(request)
{
- case "adminmsg": GameCommand_adminmsg(search_request_type, command); break;
- case "allready": GameCommand_allready(search_request_type); break;
- case "allspec": GameCommand_allspec(search_request_type); break;
- case "anticheat": GameCommand_anticheat(search_request_type, command); break;
- case "bbox": GameCommand_bbox(search_request_type); break;
- case "bot_cmd": GameCommand_bot_cmd(search_request_type, command); break;
- case "cointoss": GameCommand_cointoss(search_request_type); break;
- case "cvar_changes": GameCommand_cvar_changes(search_request_type); break;
- case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break;
- case "database": GameCommand_database(search_request_type, command); break;
- case "defer_clear": GameCommand_defer_clear(search_request_type, command); break;
- case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
- case "delrec": GameCommand_delrec(search_request_type, command); break;
- case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
- case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
- case "find": GameCommand_find(search_request_type, command); break;
- case "gametype": GameCommand_gametype(search_request_type, command); break;
- case "gettaginfo": GameCommand_gettaginfo(search_request_type, command); break;
- case "gotomap": GameCommand_gotomap(search_request_type, command); break;
- case "ladder": GameCommand_ladder(search_request_type); break;
- case "lockteams": GameCommand_lockteams(search_request_type); break;
- case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break;
- case "moveplayer": GameCommand_moveplayer(search_request_type, command); break;
-
+ case GC_REQUEST_COMMAND:
+ {
+ strunzone(rankings_reply);
+ rankings_reply = strzone(getrankings());
+ print(rankings_reply);
+ return;
+ }
+
default:
- print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd rankings\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
}
+void GameCommand_records(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for (i = 0; i < 10; ++i)
+ print(records_reply[i]);
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd records\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_reducematchtime(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd reducematchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2extendmatchtime^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_setbots(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc >= 3 && argv(1) == "setbots")
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(2));
+ bot_fixcount();
+ return;
+ }
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd setbots botnumber\n");
+ print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
+ print("See also: ^2bot_cmd^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_shuffleteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ entity tmp_player;
+ float i, x, z, t_teams, t_players, random_number, team_color;
+
+ // count the total amount of players and total amount of teams
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ CheckAllowedTeams(tmp_player);
+
+ if(c1 >= 0) t_teams = max(1, t_teams);
+ if(c2 >= 0) t_teams = max(2, t_teams);
+ if(c3 >= 0) t_teams = max(3, t_teams);
+ if(c4 >= 0) t_teams = max(4, t_teams);
+
+ ++t_players;
+ }
+
+ // build a list of the players in a random order
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ for(;;)
+ {
+ random_number = bound(1, floor(random() * maxclients) + 1, maxclients);
+
+ if(shuffleteams_players[random_number])
+ {
+ continue; // a player is already assigned to this slot
+ }
+ else
+ {
+ shuffleteams_players[random_number] = num_for_edict(tmp_player);
+ break;
+ }
+ }
+ }
+
+ // finally, from the list made earlier, re-join the players in different order.
+ for(i = 1; i <= t_teams; ++i)
+ {
+ // find out how many players to assign to this team
+ x = (t_players / t_teams);
+ x = ((i == 1) ? ceil(x) : floor(x));
+
+ team_color = NumberToTeamNumber(i);
+
+ // sort through the random list of players made earlier
+ for(z = 1; z <= maxclients; ++z)
+ {
+ if(shuffleteams_teams[i] >= x)
+ break; // move on to next team
+
+ if not(shuffleteams_players[z])
+ continue; // not a player, move on to next random slot
+
+ self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
+ if(self.team != team_color)
+ {
+ MoveToTeam(self, team_color, 6, 0);
+ shuffleteams_players[z] = 0;
+ shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
+ }
+ }
+ }
+
+ print("Successfully shuffled the players around randomly.\n");
+
+ // clear the buffers now
+ for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ shuffleteams_players[i] = 0;
+
+ for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+ shuffleteams_teams[i] = 0;
+ }
+ else
+ {
+ print("Can't shuffle teams when currently not playing a team game.\n");
+ }
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd shuffleteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2moveplayer, allspec^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_stuffto(float request, float argc)
+{
+ // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+ // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+ // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+
+ #ifdef STUFFTO_ENABLED
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno;
+
+ if(argc == 3)
+ {
+ entno = stof(argv(1));
+ client = world;
+ if(entno <= maxclients)
+ client = edict_num(entno);
+ if(client.flags & FL_CLIENT)
+ {
+ stuffcmd(client, strcat("\n", argv(2), "\n"));
+ print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
+ }
+ else
+ print(strcat("Client (", argv(1) ,") not found.\n"));
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2stuffto^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+ #else
+ if(request)
+ {
+ print("stuffto command is not enabled on this server.\n");
+ return;
+ }
+ #endif
+}
+
+void GameCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(world);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd teamstatus\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_time(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print("time = ", ftos(time), "\n");
+ print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+ print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+ print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+ print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+ print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+ print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd time\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_trace(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
+ switch(argv(1))
+ {
+ case "debug":
+ print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ for(;;)
+ {
+ org = world.mins;
+ delta = world.maxs - world.mins;
+
+ start_x = org_x + random() * delta_x;
+ start_y = org_y + random() * delta_y;
+ start_z = org_z + random() * delta_z;
+
+ end_x = org_x + random() * delta_x;
+ end_y = org_y + random() * delta_y;
+ end_z = org_z + random() * delta_z;
+
+ start = stov(vtos(start));
+ end = stov(vtos(end));
+
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ if(!trace_startsolid)
+ {
+ p = trace_endpos;
+ tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid || trace_fraction == 1)
+ {
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+ if(trace_startsolid)
+ {
+ // how much do we need to back off?
+ safe = 1;
+ unsafe = 0;
+ for(;;)
+ {
+ pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+ tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ {
+ if((safe + unsafe) * 0.5 == unsafe)
+ break;
+ unsafe = (safe + unsafe) * 0.5;
+ }
+ else
+ {
+ if((safe + unsafe) * 0.5 == safe)
+ break;
+ safe = (safe + unsafe) * 0.5;
+ }
+ }
+
+ print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+ print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+ tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ else
+ print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ break;
+ }
+
+ q0 = p;
+ dq = 0;
+ dqf = 1;
+ for(;;)
+ {
+ q = p + normalize(end - p) * (dq + dqf);
+ if(q == q0)
+ break;
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ error("THIS ONE cannot happen");
+ if(trace_fraction > 0)
+ dq += dqf * trace_fraction;
+ dqf *= 0.5;
+ q0 = q;
+ }
+ if(dq > 0)
+ {
+ print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+ break;
+ }
+ }
+ }
+ }
+ return;
+
+ case "debug2":
+ e = nextent(world);
+ tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+ vv = trace_endpos;
+ if(trace_fraction == 1)
+ {
+ print("not above ground, aborting\n");
+ return;
+ }
+ f = 0;
+ for(i = 0; i < 100000; ++i)
+ {
+ dv = randomvec();
+ if(dv_z > 0)
+ dv = -1 * dv;
+ tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ print("bug 1\n");
+ if(trace_fraction == 1)
+ if(dv_z < f)
+ {
+ print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+ print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ f = dv_z;
+ }
+ }
+ print("highest possible dist: ", ftos(f), "\n");
+ return;
+
+ case "walk":
+ if(argc == 3)
+ {
+ e = nextent(world);
+ if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+ print("can walk\n");
+ else
+ print("cannot walk\n");
+ return;
+ }
+
+ case "showline":
+ if(argc == 3)
+ {
+ vv = stov(argv(1));
+ dv = stov(argv(2));
+ traceline(vv, dv, MOVE_NORMAL, world);
+ trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+ trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+ return;
+ }
+ // no default case, just go straight to "invalid arguments"
+ }
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_unlockteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ lockteams = 0;
+ bprint("^1The teams are now unlocked.\n");
+ }
+ else
+ bprint("That command can only be used in a team-based gamemode.\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd unlockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2lockteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_warp(float request, float argc)
+{
+ switch (request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(autocvar_g_campaign)
+ {
+ if(argc >= 2)
+ {
+ CampaignLevelWarp(stof(argv(1)));
+ print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ }
+ else
+ {
+ CampaignLevelWarp(-1);
+ print("Successfully warped to next campaign level.\n");
+ }
+ }
+ else
+ print("Not in campaign, can't level warp\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd level\n");
+ print(" 'level' is the level to change campaign mode to.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// ===========================
+// Macro system for commands
+// ===========================
+
+// For now, the list has to be split up due to the suckage called fteqcc which limits macros to only 1024 characters
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define SERVER_COMMANDS_1(request,arguments) \
+ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ /* nothing */
+
+#define SERVER_COMMANDS_2(request,arguments) \
+ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+ /* nothing */
+
+#define SERVER_COMMANDS_3(request,arguments) \
+ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+ /* nothing */
+
+#define SERVER_COMMANDS_4(request,arguments) \
+ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+ /* nothing */
+
+#define SERVER_COMMANDS_5(request,arguments) \
+ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+ /* nothing */
+
+#define SERVER_COMMANDS_6(request,arguments) \
+ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ /* nothing */
+
+void GameCommand_macro_help()
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ SERVER_COMMANDS_1(0, 0)
+ SERVER_COMMANDS_2(0, 0)
+ SERVER_COMMANDS_3(0, 0)
+ SERVER_COMMANDS_4(0, 0)
+ SERVER_COMMANDS_5(0, 0)
+ SERVER_COMMANDS_6(0, 0)
+ #undef SERVER_COMMAND
+
+ return;
+}
+
+float GameCommand_macro_command(float argc)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ SERVER_COMMANDS_1(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_2(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_3(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_4(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_5(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_6(GC_REQUEST_COMMAND, argc)
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
+float GameCommand_macro_usage(float argc)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ SERVER_COMMANDS_1(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_2(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_3(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_4(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_5(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_6(GC_REQUEST_USAGE, argc)
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
+
+// =========================================
+// Main Function Called By Engine (sv_cmd)
+// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
+
+void GameCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ if(strtolower(argv(0)) == "help")
+ {
+ if(argc == 1)
+ {
+ print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+ GameCommand_macro_help();
+ GameCommand_Vote("help", world);
+ GameCommand_Ban("help");
+ GameCommand_Generic("help");
+ print("For help about specific commands, type sv_cmd help COMMAND\n");
+ return;
+ }
+ else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else if(GameCommand_Vote(command, world))
+ {
+ return; // handled by server/vote.qc
+ }
+ else if(GameCommand_Ban(command))
+ {
+ return; // handled by server/ipban.qc
+ }
+ else if(GameCommand_Generic(command))
+ {
+ return; // handled by common/gamecommand.qc
+ }
+ else if(GameCommand_macro_command(argc)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+
+ // nothing above caught the command, must be invalid
+ print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+
+ return;
+}
\ No newline at end of file