// =====================================================
// Server side game commands code, reworked by Samual
-// Last updated: November 4th, 2011
+// Last updated: November 8th, 2011
// =====================================================
-#define GC_REQUEST_HELP 1
-#define GC_REQUEST_COMMAND 2
-#define GC_REQUEST_USAGE 3
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
float RadarMap_Make(float argc);
void race_deleteTime(string map, float pos);
+#define SHUFFLETEAMS_MAX_PLAYERS 255
+#define SHUFFLETEAMS_MAX_TEAMS 4
+float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
+
// ============================
// Misc. Supporting Functions
void GameCommand_adminmsg(float request, float argc)
{
- entity client;
- float entno = stof(argv(1));
- float n, i;
- string s;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2adminmsg^7: Send an admin message to a client directly\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+ float n, i;
+ string s;
+
if(argc >= 3 && argc <= 4) {
if((entno < 0) | (entno > maxclients)) {
print("Player ", argv(1), " doesn't exist\n");
}
if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
return;
- }
-
+ }
+ }
+
default:
print("Incorrect parameters for ^2adminmsg^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
print(" If infobartime is provided, the message will be sent to infobar.\n");
print(" Otherwise, it will just be sent as a centerprint message.\n");
print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
print(" adminmsg 2 \"this message will be a centerprint\"\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2allready^7: Restart the server and reset the players\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
ReadyRestart();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd allready\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_allspec(float request, float argc)
-{
- entity client;
- float i;
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2allspec^7: Force all players to spectate\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string reason = argv(1);
+ float i;
+
FOR_EACH_PLAYER(client)
{
self = client;
PutObserverInServer();
++i;
}
- if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); }
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
else { print("No players found to spectate.\n"); }
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd allspec [reason]\n");
print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
- print("See also: ^2moveplayer^7\n");
+ print("See also: ^2moveplayer, shuffleteams^7\n");
return;
+ }
}
}
-void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found
+void GameCommand_anticheat(float request, float argc)
{
- entity client;
- float entno = stof(argv(1));
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2anticheat^7: Create an anticheat report for a client\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
if((entno < 1) | (entno > maxclients)) {
print("Player ", argv(1), " doesn't exist\n");
return;
}
client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
+ if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
print("Player ", client.netname, " is not active\n");
return;
}
self = client;
anticheat_report();
return;
+ }
default:
print("Incorrect parameters for ^2anticheat^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
print(" where 'clientnumber' is player entity number.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2bbox^7: Print detailed information about world size\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
print("\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd bbox\n");
print(" No arguments required.\n");
print("See also: ^2gettaginfo^7\n");
return;
+ }
}
}
void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
{
- entity bot;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2bot_cmd^7: Control and send commands to bots\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity bot;
+
if(argv(1) == "reset")
{
bot_resetqueues();
else
print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
}
+ }
default:
print("Incorrect parameters for ^2bot_cmd^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
print(" 'client' can be either the name or entity id of the bot\n");
print(" For full list of commands, see bot_cmd help [command].\n");
print("Examples: bot_cmd <id> cc \"say something\"\n");
print(" bot_cmd <id> presskey jump\n");
return;
+ }
}
}
void GameCommand_cointoss(float request, float argc)
{
- entity client;
- string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
- string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
- string choice = ((random() > 0.5) ? result1 : result2);
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2cointoss^7: Flip a virtual coin and give random result\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
+
FOR_EACH_CLIENT(client)
centerprint(client, strcat("^3Throwing coin... Result: ", choice));
bprint(strcat("^3Throwing coin... Result: ", choice));
return;
-
+ }
+
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
print(" Where 'result1' and 'result2' are user created options.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print(cvar_changes);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd cvar_changes\n");
print(" No arguments required.\n");
print("See also: ^2cvar_purechanges^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print(cvar_purechanges);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd cvar_purechanges\n");
print(" No arguments required.\n");
print("See also: ^2cvar_changes^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2database^7: Extra controls of the serverprogs database\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(argc == 3)
{
if(argv(1) == "save")
return;
}
}
+ }
default:
print("Incorrect parameters for ^2database^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd database action filename\n");
print(" Where 'action' is the command to complete,\n");
print(" and 'filename' is what it acts upon.\n");
print(" Full list of commands here: \"save, dump, load.\"\n");
return;
+ }
}
}
void GameCommand_defer_clear(float request, float argc)
-{
- entity client;
- float entno = stof(argv(1));
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2defer_clear^7: Clear all queued defer commands for client\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
if(argc == 2)
{
// player_id is out of range
print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
return;
}
+ }
default:
print("Incorrect parameters for ^2defer_clear^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
print(" where 'clientnumber' is player entity number.\n");
print("See also: ^2defer_clear_all^7\n");
return;
+ }
}
}
void GameCommand_defer_clear_all(float request)
-{
- entity client;
- float i;
- float argc;
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i;
+ float argc;
+
FOR_EACH_CLIENT(client)
{
argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
}
if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd defer_clear_all\n");
print(" No arguments required.\n");
print("See also: ^2defer_clear^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2delrec^7: Delete race time record for a map\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(argv(1))
{
if(argv(2))
race_deleteTime(GetMapname(), stof(argv(1)));
return;
}
-
+ }
+
default:
print("Incorrect parameters for ^2delrec^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
print(" 'ranking' is which ranking level to clear up to, \n");
print(" it will clear all records up to nth place.\n");
print(" if 'map' is not provided it will use current map.\n");
return;
+ }
}
}
void GameCommand_effectindexdump(float request)
{
- float fh, d;
- string s;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ float fh, d;
+ string s;
+
d = db_create();
print("begin of effects list\n");
db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
db_close(d);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd effectindexdump\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd extendmatchtime\n");
print(" No arguments required.\n");
print("See also: ^2reducematchtime^7\n");
return;
+ }
}
}
void GameCommand_find(float request, float argc)
-{
- entity client;
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2find^7: Search through entities for matching classname\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
for(client = world; (client = find(client, classname, argv(1))); )
print(etos(client), "\n");
+
return;
+ }
default:
print("Incorrect parameters for ^2find^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd find classname\n");
print(" Where 'classname' is the classname to search for.\n");
return;
+ }
}
}
void GameCommand_gametype(float request, float argc)
-{
- string s = argv(1);
- float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2gametype^7: Simple command to change the active gametype\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ string s = argv(1);
+ float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+
if(t)
{
MapInfo_SwitchGameType(t);
else
bprint("Game type switch to ", s, " failed: this type does not exist!\n");
return;
+ }
default:
print("Incorrect parameters for ^2gametype^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gametype mode\n");
print(" Where 'mode' is the gametype mode to switch to.\n");
print("See also: ^2gotomap^7\n");
return;
+ }
}
}
void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
-{
- entity tmp_entity;
- float i;
- vector v;
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2gettaginfo^7: Get specific information about a weapon model\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+ float i;
+ vector v;
+
if(argc >= 4)
{
tmp_entity = spawn();
remove(tmp_entity);
return;
}
+ }
default:
print("Incorrect parameters for ^2gettaginfo^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gettaginfo\n");
print(" FIXME: Arguments currently unknown\n");
print("See also: ^2bbox^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2gotomap^7: Simple command to switch to another map\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(argc == 2)
{
print(GotoMap(argv(1)), "\n");
return;
}
+ }
default:
print("Incorrect parameters for ^2gotomap^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gotomap map\n");
print(" Where 'map' is the *.bsp file to change to.\n");
print("See also: ^2gametype^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2ladder^7: Get information about top players if supported\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print(ladder_reply);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd ladder\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(teamplay)
{
lockteams = 1;
else
bprint("That command can only be used in a team-based gamemode.\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd lockteams\n");
print(" No arguments required.\n");
print("See also: ^2unlockteams^7\n");
return;
+ }
}
}
void GameCommand_make_mapinfo(float request) // UNTESTED
{
- entity tmp_entity;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n");
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
- case GC_REQUEST_COMMAND:
tmp_entity = spawn();
tmp_entity.classname = "make_mapinfo";
tmp_entity.think = make_mapinfo_Think;
tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
MapInfo_Enumerate();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd make_mapinfo\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2modelbug^7: foobar\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
modelbug();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd modelbug\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_moveplayer(float request, float argc)
{
- entity client;
-
- string targets = strreplace(",", " ", argv(1));
- string original_targets = strreplace(" ", ", ", targets);
- string destination = argv(2);
- string notify = argv(3);
-
- string successful, t;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2moveplayer^7: Change the team/status of a player\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ string targets = strreplace(",", " ", argv(1));
+ string original_targets = strreplace(" ", ", ", targets);
+ string destination = argv(2);
+ string notify = argv(3);
+
+ string successful, t;
+
// lets see if the target(s) even actually exist.
if((targets) && (destination))
{
return; // still correct parameters so return to avoid usage print
}
+ }
default:
print("Incorrect parameters for ^2moveplayer^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
print(" 'destination' is what to send the player to, be it team or spectating\n");
print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
print("Examples: moveplayer 1,3,5 red 3\n");
print(" moveplayer 2 spec \n");
- print("See also: ^2allspec^7\n");
+ print("See also: ^2allspec, shuffleteams^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2nospectators^7: Automatically remove spectators from a match\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
blockSpectators = 1;
entity plr;
FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
}
bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd nospectators\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2onslaught_updatelinks^7: Refresh link status for onslaught\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
onslaught_updatelinks();
print("ONS links updated\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
print(" No arguments required.\n");
return;
+ }
}
}
-void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
-{
- entity client;
- float i, n, entno;
- string s;
-
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2playerdemo^7: Control the ability to save demos of players\n");
- return;
-
case GC_REQUEST_COMMAND:
- if(argv(1) == "read")
+ {
+ entity client;
+ float i, n, entno;
+ string s;
+
+ switch(argv(1))
{
- // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
+ case "read":
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
return;
}
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not a bot\n");
+
+ case "write":
+ {
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
return;
}
- self = client;
- playerdemo_open_read(argv(3));
- return;
- }
- else if(argv(1) == "write")
- {
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
+
+ case "auto_read_and_write":
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
return;
}
- client = edict_num(entno);
- self = client;
- playerdemo_open_write(argv(3));
- return;
- }
- else if(argv(1) == "auto_read_and_write")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
- return;
- }
- else if(argv(1) == "auto_read")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+
+ case "auto_read":
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+
return;
}
- return;
+ }
default:
print("Incorrect parameters for ^2radarmap^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd \n");
print(" FIXME: Arguments currently unknown\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2printstats^7: foobar\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
DumpStats(FALSE);
print("stats dumped.\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd printstats\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2radarmap^7: Generate a radar image of the map\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(RadarMap_Make(argc))
return;
+ }
default:
print("Incorrect parameters for ^2radarmap^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
print(" The quality factor Q is roughly proportional to the time taken.\n");
print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2rankings^7: Print information about rankings\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
strunzone(rankings_reply);
rankings_reply = strzone(getrankings());
print(rankings_reply);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd rankings\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_records(float request)
{
- float i;
-
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2records^7: List top 10 records for the current map\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ float i;
+
for (i = 0; i < 10; ++i)
print(records_reply[i]);
+
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd records\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2reducematchtime^7: Decrease the timelimit value incrementally\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd reducematchtime\n");
print(" No arguments required.\n");
print("See also: ^2extendmatchtime^7\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2setbots^7: Change the values of bot_number and minplayers immediately to change the bot count\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(argc >= 3 && argv(1) == "setbots")
{
cvar_settemp("minplayers", "0");
bot_fixcount();
return;
}
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd setbots botnumber\n");
print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
print("See also: ^2bot_cmd^7\n");
return;
+ }
+ }
+}
+
+void GameCommand_shuffleteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ entity tmp_player;
+ float i, x, z, t_teams, t_players, random_number, team_color;
+
+ // count the total amount of players and total amount of teams
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ CheckAllowedTeams(tmp_player);
+
+ if(c1 >= 0) t_teams = max(1, t_teams);
+ if(c2 >= 0) t_teams = max(2, t_teams);
+ if(c3 >= 0) t_teams = max(3, t_teams);
+ if(c4 >= 0) t_teams = max(4, t_teams);
+
+ ++t_players;
+ }
+
+ // build a list of the players in a random order
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ for(;;)
+ {
+ random_number = bound(1, floor(random() * maxclients) + 1, maxclients);
+
+ if(shuffleteams_players[random_number])
+ {
+ continue; // a player is already assigned to this slot
+ }
+ else
+ {
+ shuffleteams_players[random_number] = num_for_edict(tmp_player);
+ break;
+ }
+ }
+ }
+
+ // finally, from the list made earlier, re-join the players in different order.
+ for(i = 1; i <= t_teams; ++i)
+ {
+ // find out how many players to assign to this team
+ x = (t_players / t_teams);
+ x = ((i == 1) ? ceil(x) : floor(x));
+
+ team_color = NumberToTeamNumber(i);
+
+ // sort through the random list of players made earlier
+ for(z = 1; z <= maxclients; ++z)
+ {
+ if(shuffleteams_teams[i] >= x)
+ break; // move on to next team
+
+ if not(shuffleteams_players[z])
+ continue; // not a player, move on to next random slot
+
+ self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
+ if(self.team != team_color)
+ {
+ MoveToTeam(self, team_color, 6, 0);
+ shuffleteams_players[z] = 0;
+ shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
+ }
+ }
+ }
+
+ print("Successfully shuffled the players around randomly.\n");
+
+ // clear the buffers now
+ for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ shuffleteams_players[i] = 0;
+
+ for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+ shuffleteams_teams[i] = 0;
+ }
+ else
+ {
+ print("Can't shuffle teams when currently not playing a team game.\n");
+ }
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd shuffleteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2moveplayer, allspec^7\n");
+ return;
+ }
}
}
// Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
// we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
- entity client;
- float entno;
-
#ifdef STUFFTO_ENABLED
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2stuffto^7: Send a command to be executed on a client\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno;
+
if(argc == 3)
{
entno = stof(argv(1));
return;
}
+ }
default:
print("Incorrect parameters for ^2stuffto^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
print(" FIXME: Arguments currently unknown\n");
return;
+ }
}
- #else // give the response for missing command to fake them out ;3
- if(request == GC_REQUEST_COMMAND)
+ #else
+ if(request)
{
- print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+ print("stuffto command is not enabled on this server.\n");
return;
}
#endif
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2teamstatus^7: Show information about player and team scores\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
Score_NicePrint(world);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd teamstatus\n");
print(" No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2time^7: Print different formats/readouts of time\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
print("time = ", ftos(time), "\n");
print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd time\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_trace(float request, float argc)
-{
- entity e;
- vector org, delta, start, end, p, q, q0, pos, vv, dv;
- float i, f, safe, unsafe, dq, dqf;
-
- // TODO: Clean up all of these variables and merge the code below to use only a few
-
+{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2trace^7: Various debugging tools with tracing\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
switch(argv(1))
{
case "debug":
trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
return;
}
-
// no default case, just go straight to "invalid arguments"
}
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd trace command [arguments]\n");
print(" FIXME: Arguments currently unknown\n");
return;
+ }
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(teamplay)
{
lockteams = 0;
else
bprint("That command can only be used in a team-based gamemode.\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd unlockteams\n");
print(" No arguments required.\n");
print("See also: ^2lockteams^7\n");
return;
+ }
}
}
{
switch (request)
{
- case GC_REQUEST_HELP:
- print(" ^2warp^7: Choose different level in campaign\n");
- return;
-
case GC_REQUEST_COMMAND:
+ {
if(autocvar_g_campaign)
{
-
if(argc >= 2)
{
CampaignLevelWarp(stof(argv(1)));
else
print("Not in campaign, can't level warp\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd level\n");
print(" 'level' is the level to change campaign mode to.\n");
return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
}
}
+*/
+
+
+// ===========================
+// Macro system for commands
+// ===========================
+
+// For now, the list has to be split up due to the suckage called fteqcc which limits macros to only 1024 characters
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define SERVER_COMMANDS_1(request,arguments) \
+ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ /* nothing */
+
+#define SERVER_COMMANDS_2(request,arguments) \
+ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+ /* nothing */
+
+#define SERVER_COMMANDS_3(request,arguments) \
+ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+ /* nothing */
+
+#define SERVER_COMMANDS_4(request,arguments) \
+ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+ /* nothing */
+
+#define SERVER_COMMANDS_5(request,arguments) \
+ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+ /* nothing */
+
+#define SERVER_COMMANDS_6(request,arguments) \
+ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ /* nothing */
+void GameCommand_macro_help()
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ SERVER_COMMANDS_1(0, 0)
+ SERVER_COMMANDS_2(0, 0)
+ SERVER_COMMANDS_3(0, 0)
+ SERVER_COMMANDS_4(0, 0)
+ SERVER_COMMANDS_5(0, 0)
+ SERVER_COMMANDS_6(0, 0)
+ #undef SERVER_COMMAND
+
+ return;
+}
+
+float GameCommand_macro_command(float argc)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ SERVER_COMMANDS_1(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_2(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_3(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_4(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_5(GC_REQUEST_COMMAND, argc)
+ SERVER_COMMANDS_6(GC_REQUEST_COMMAND, argc)
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
+float GameCommand_macro_usage(float argc)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ SERVER_COMMANDS_1(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_2(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_3(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_4(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_5(GC_REQUEST_USAGE, argc)
+ SERVER_COMMANDS_6(GC_REQUEST_USAGE, argc)
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
// =========================================
// Main Function Called By Engine (sv_cmd)
void GameCommand(string command)
{
- // ===== TODO list =====
- // find all FIXME's and TODO'S and UNTESTED'S and finish them :P
-
- float search_request_type;
float argc = tokenize_console(command);
if(strtolower(argv(0)) == "help")
if(argc == 1)
{
print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
- GameCommand_adminmsg(GC_REQUEST_HELP, 0);
- GameCommand_allready(GC_REQUEST_HELP);
- GameCommand_allspec(GC_REQUEST_HELP, 0);
- GameCommand_anticheat(GC_REQUEST_HELP, 0);
- GameCommand_bbox(GC_REQUEST_HELP);
- GameCommand_bot_cmd(GC_REQUEST_HELP, 0);
- GameCommand_cointoss(GC_REQUEST_HELP, 0);
- GameCommand_cvar_changes(GC_REQUEST_HELP);
- GameCommand_cvar_purechanges(GC_REQUEST_HELP);
- GameCommand_database(GC_REQUEST_HELP, 0);
- GameCommand_defer_clear(GC_REQUEST_HELP, 0);
- GameCommand_defer_clear_all(GC_REQUEST_HELP);
- GameCommand_delrec(GC_REQUEST_HELP, 0);
- GameCommand_effectindexdump(GC_REQUEST_HELP);
- GameCommand_extendmatchtime(GC_REQUEST_HELP);
- GameCommand_find(GC_REQUEST_HELP, 0);
- GameCommand_gametype(GC_REQUEST_HELP, 0);
- GameCommand_gettaginfo(GC_REQUEST_HELP, 0);
- GameCommand_gotomap(GC_REQUEST_HELP, 0);
- GameCommand_ladder(GC_REQUEST_HELP);
- GameCommand_lockteams(GC_REQUEST_HELP);
- GameCommand_make_mapinfo(GC_REQUEST_HELP);
- GameCommand_modelbug(GC_REQUEST_HELP);
- GameCommand_moveplayer(GC_REQUEST_HELP, 0);
- GameCommand_nospectators(GC_REQUEST_HELP);
- GameCommand_onslaught_updatelinks(GC_REQUEST_HELP);
- GameCommand_playerdemo(GC_REQUEST_HELP, 0);
- GameCommand_printstats(GC_REQUEST_HELP);
- GameCommand_radarmap(GC_REQUEST_HELP, 0);
- GameCommand_rankings(GC_REQUEST_HELP);
- GameCommand_records(GC_REQUEST_HELP);
- GameCommand_reducematchtime(GC_REQUEST_HELP);
- GameCommand_setbots(GC_REQUEST_HELP, 0);
- GameCommand_stuffto(GC_REQUEST_HELP, 0);
- GameCommand_teamstatus(GC_REQUEST_HELP);
- GameCommand_time(GC_REQUEST_HELP);
- GameCommand_trace(GC_REQUEST_HELP, 0);
- GameCommand_unlockteams(GC_REQUEST_HELP);
- GameCommand_warp(GC_REQUEST_HELP, 0);
+ GameCommand_macro_help();
GameCommand_Vote("help", world);
GameCommand_Ban("help");
GameCommand_Generic("help");
print("For help about specific commands, type sv_cmd help COMMAND\n");
return;
}
- else
- search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
+ else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
}
else if(GameCommand_Vote(command, world))
{
{
return; // handled by common/gamecommand.qc
}
- else
- search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands
-
- switch(strtolower((search_request_type == GC_REQUEST_USAGE) ? argv(1) : argv(0))) // if first argument is help, then search for the second argument. Else, search for first.
+ else if(GameCommand_macro_command(argc)) // continue as usual and scan for normal commands
{
- // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
- // also: keep in alphabetical order, please ;)
-
- case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break;
- case "allready": GameCommand_allready(search_request_type); break;
- case "allspec": GameCommand_allspec(search_request_type, argc); break;
- case "anticheat": GameCommand_anticheat(search_request_type, argc); break;
- case "bbox": GameCommand_bbox(search_request_type); break;
- case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break;
- case "cointoss": GameCommand_cointoss(search_request_type, argc); break;
- case "cvar_changes": GameCommand_cvar_changes(search_request_type); break;
- case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break;
- case "database": GameCommand_database(search_request_type, argc); break;
- case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break;
- case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
- case "delrec": GameCommand_delrec(search_request_type, argc); break;
- case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
- case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
- case "find": GameCommand_find(search_request_type, argc); break;
- case "gametype": GameCommand_gametype(search_request_type, argc); break;
- case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break;
- case "gotomap": GameCommand_gotomap(search_request_type, argc); break;
- case "ladder": GameCommand_ladder(search_request_type); break;
- case "lockteams": GameCommand_lockteams(search_request_type); break;
- case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break;
- case "modelbug": GameCommand_modelbug(search_request_type); break;
- case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break;
- case "nospectators": GameCommand_nospectators(search_request_type); break;
- case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break;
- case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break;
- case "printstats": GameCommand_printstats(search_request_type); break;
- case "radarmap": GameCommand_radarmap(search_request_type, argc); break;
- case "rankings": GameCommand_rankings(search_request_type); break;
- case "records": GameCommand_records(search_request_type); break;
- case "reducematchtime": GameCommand_reducematchtime(search_request_type); break;
- case "setbots": GameCommand_setbots(search_request_type, argc); break;
- case "stuffto": GameCommand_stuffto(search_request_type, argc); break;
- case "teamstatus": GameCommand_teamstatus(search_request_type); break;
- case "time": GameCommand_time(search_request_type); break;
- case "trace": GameCommand_trace(search_request_type, argc); break;
- case "unlockteams": GameCommand_unlockteams(search_request_type); break;
- case "warp": GameCommand_warp(search_request_type, argc); break;
-
- default:
- print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+ return; // handled by one of the above GameCommand_* functions
}
+
+ // nothing above caught the command, must be invalid
+ print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+
+ return;
}
\ No newline at end of file