precache_sound("weapons/grenade_impact.wav");
precache_sound("weapons/rocket_impact.wav");
+ precache_model("models/onslaught/gen_gib1.md3");
+ precache_model("models/onslaught/gen_gib2.md3");
+ precache_model("models/onslaught/gen_gib3.md3");
+
generator_precached = TRUE;
}