/// \copyright GNU GPLv2 or any later version.
#include <common/state.qh>
-#include "client.qh"
+#include <server/client.qh>
.float m_handicap; ///< Holds the handicap value.
float Handicap_GetVoluntaryHandicap(entity player)
{
- return bound(1.0, CS(player).cvar_cl_handicap, 10.0);
+ return bound(1.0, CS_CVAR(player).cvar_cl_handicap, 10.0);
}
float Handicap_GetForcedHandicap(entity player)
{
- return CS(player).m_handicap;
+ return (CS(player)) ? CS(player).m_handicap : 1;
}
void Handicap_SetForcedHandicap(entity player, float value)