]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/impulse.qc
Merge branch 'Mario/entcs_registry' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / impulse.qc
index 1ff75bae5a1ac23b496e31ed7b2914e1583cad30..0741756767c4d2648c6b53fe881d138b79e8228f 100644 (file)
                        this.impulse = IMP_weapon_group_##slot.impulse; \
                        return; \
                } \
-               .entity weaponentity = weaponentities[0]; \
-               W_NextWeaponOnImpulse(this, slot, weaponentity); \
+               for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
+               { \
+                       .entity weaponentity = weaponentities[wepslot]; \
+                       W_NextWeaponOnImpulse(this, slot, weaponentity); \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(1)
 X(2)
@@ -89,8 +94,13 @@ X(0)
                noref int prev = -1; \
                noref int best =  0; \
                noref int next = +1; \
-               .entity weaponentity = weaponentities[0]; \
-               W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+               for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
+               { \
+                       .entity weaponentity = weaponentities[wepslot]; \
+                       W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(0, prev)
 X(1, prev)
@@ -137,8 +147,13 @@ X(9, next)
                        this.impulse = IMP_weapon_byid_##i.impulse; \
                        return; \
                } \
-               .entity weaponentity = weaponentities[0]; \
-               W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i), weaponentity); \
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) \
+               { \
+                       .entity weaponentity = weaponentities[slot]; \
+                       W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i), weaponentity); \
+                       if(slot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(0)
 X(1)
@@ -174,8 +189,14 @@ IMPULSE(weapon_next_byid)
                this.impulse = IMP_weapon_next_byid.impulse;
                return;
        }
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_NextWeapon(this, 0, weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 0, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_byid)
@@ -186,8 +207,14 @@ IMPULSE(weapon_prev_byid)
                this.impulse = IMP_weapon_prev_byid.impulse;
                return;
        }
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_PreviousWeapon(this, 0, weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 0, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_next_bygroup)
@@ -198,8 +225,14 @@ IMPULSE(weapon_next_bygroup)
                this.impulse = IMP_weapon_next_bygroup.impulse;
                return;
        }
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_NextWeapon(this, 1, weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 1, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_bygroup)
@@ -210,8 +243,14 @@ IMPULSE(weapon_prev_bygroup)
                this.impulse = IMP_weapon_prev_bygroup.impulse;
                return;
        }
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_PreviousWeapon(this, 1, weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 1, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_next_bypriority)
@@ -222,8 +261,14 @@ IMPULSE(weapon_next_bypriority)
                this.impulse = IMP_weapon_next_bypriority.impulse;
                return;
        }
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_NextWeapon(this, 2, weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 2, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_bypriority)
@@ -234,32 +279,56 @@ IMPULSE(weapon_prev_bypriority)
                this.impulse = IMP_weapon_prev_bypriority.impulse;
                return;
        }
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_PreviousWeapon(this, 2, weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 2, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_last)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_LastWeapon(this, weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_LastWeapon(this, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_best)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_SwitchWeapon(this, w_getbestweapon(this, weaponentity), weaponentity);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_SwitchWeapon(this, w_getbestweapon(this, weaponentity), weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_drop)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       W_ThrowWeapon(this, weaponentity, W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_ThrowWeapon(this, weaponentity, W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_reload)
@@ -273,12 +342,15 @@ IMPULSE(weapon_reload)
                .entity weaponentity = weaponentities[slot];
                Weapon w = this.(weaponentity).m_weapon;
                w.wr_reload(w, actor, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
        }
 }
 
 void ImpulseCommands(entity this)
 {
-       if (gameover) return;
+       if (game_stopped) return;
 
        int imp = this.impulse;
        if (!imp) return;
@@ -479,6 +551,9 @@ IMPULSE(waypoint_clear_personal)
        {
                delete(this.personal);
                this.personal = NULL;
+
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "personal waypoint cleared\n");
 }
@@ -490,6 +565,8 @@ IMPULSE(waypoint_clear)
        {
                delete(this.personal);
                this.personal = NULL;
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "all waypoints cleared\n");
 }
@@ -497,18 +574,65 @@ IMPULSE(waypoint_clear)
 IMPULSE(navwaypoint_spawn)
 {
        if (!autocvar_g_waypointeditor) return;
-       waypoint_schedulerelink(waypoint_spawn(this.origin, this.origin, 0));
-       bprint(strcat("Waypoint spawned at ", vtos(this.origin), "\n"));
+       vector org = this.origin;
+       bool sym = boolean(autocvar_g_waypointeditor_symmetrical);
+
+       LABEL(add_wp);
+       waypoint_schedulerelink(waypoint_spawn(org, org, 0));
+       bprint(strcat("Waypoint spawned at ", vtos(org), "\n"));
+       if(sym)
+       {
+               vector map_center = autocvar_g_waypointeditor_symmetrical_center;
+               org = this.origin;
+               org.x = map_center.x - (org.x - map_center.x);
+               org.y = map_center.y - (org.y - map_center.y);
+               if (vdist(org - this.origin, >, 10))
+               {
+                       sym = false;
+                       goto add_wp;
+               }
+       }
 }
 
 IMPULSE(navwaypoint_remove)
 {
        if (!autocvar_g_waypointeditor) return;
        entity e = navigation_findnearestwaypoint(this, false);
+       bool sym = boolean(autocvar_g_waypointeditor_symmetrical);
+
+       LABEL(remove_wp);
        if (!e) return;
        if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
+
+       if (e.wphardwired)
+       {
+               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
+               return;
+       }
+
+       entity wp_sym = NULL;
+       if (sym)
+       {
+               vector map_center = autocvar_g_waypointeditor_symmetrical_center;
+               vector org = this.origin;
+               org.x = map_center.x - (org.x - map_center.x);
+               org.y = map_center.y - (org.y - map_center.y);
+               FOREACH_ENTITY_CLASS("waypoint", !(it.wpflags & WAYPOINTFLAG_GENERATED), {
+                       if(vdist(org - it.origin, <, 3))
+                       {
+                               wp_sym = it;
+                               break;
+                       }
+               });
+       }
        bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
        waypoint_remove(e);
+       if (sym && wp_sym)
+       {
+               e = wp_sym;
+               sym = false;
+               goto remove_wp;
+       }
 }
 
 IMPULSE(navwaypoint_relink)
@@ -566,7 +690,7 @@ IMPULSE(navwaypoint_unreachable)
        IL_EACH(g_spawnpoints, true,
        {
                vector org = it.origin;
-               tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
+               tracebox(it.origin, PL_MIN_CONST, PL_MAX_CONST, it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
                setorigin(it, trace_endpos);
                if (navigation_findnearestwaypoint(it, false))
                {