for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
{ \
.entity weaponentity = weaponentities[wepslot]; \
- W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+ W_CycleWeapon(this, CS(this).cvar_cl_weaponpriorities[slot], dir, weaponentity); \
if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
break; \
} \
{
if (game_stopped) return;
- int imp = this.impulse;
+ int imp = CS(this).impulse;
if (!imp) return;
- this.impulse = 0;
+ CS(this).impulse = 0;
if (MinigameImpulse(this, imp)) return;
}
else if (fabs(autocvar_g_waypointeditor_symmetrical) == 2)
{
- float m = havocbot_symmetryaxys_equation.x;
- float q = havocbot_symmetryaxys_equation.y;
+ float m = havocbot_symmetryaxis_equation.x;
+ float q = havocbot_symmetryaxis_equation.y;
if (autocvar_g_waypointeditor_symmetrical == -2)
{
- m = autocvar_g_waypointeditor_symmetrical_axys.x;
- q = autocvar_g_waypointeditor_symmetrical_axys.y;
+ m = autocvar_g_waypointeditor_symmetrical_axis.x;
+ q = autocvar_g_waypointeditor_symmetrical_axis.y;
}
new_org.x = (1 / (1 + m*m)) * ((1 - m*m) * org.x + 2 * m * org.y - 2 * m * q);
if (!autocvar_g_waypointeditor) return;
entity e;
vector org = this.origin;
- bool sym = boolean(autocvar_g_waypointeditor_symmetrical);
- int ctf_flags = havocbot_symmetryaxys_equation.z;
+ int ctf_flags = havocbot_symmetryaxis_equation.z;
+ bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
+ || (autocvar_g_waypointeditor_symmetrical < 0));
int order = ctf_flags;
if(autocvar_g_waypointeditor_symmetrical_order >= 2)
{
{
if (!autocvar_g_waypointeditor) return;
entity e = navigation_findnearestwaypoint(this, false);
- bool sym = boolean(autocvar_g_waypointeditor_symmetrical);
- int ctf_flags = havocbot_symmetryaxys_equation.z;
+ int ctf_flags = havocbot_symmetryaxis_equation.z;
+ bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
+ || (autocvar_g_waypointeditor_symmetrical < 0));
int order = ctf_flags;
if(autocvar_g_waypointeditor_symmetrical_order >= 2)
{
if (sym)
{
vector org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
- FOREACH_ENTITY_CLASS("waypoint", !(it.wpflags & WAYPOINTFLAG_GENERATED), {
+ IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_GENERATED), {
if(vdist(org - it.origin, <, 3))
{
wp_sym = it;