//this.effects |= EF_LOWPRECISION;
// support skinned models for powerups
- this.skin = def.m_skin;
+ if(!this.skin)
+ this.skin = def.m_skin;
setsize (this, this.pos1 = def.m_mins, this.pos2 = def.m_maxs);
if (def.spawnflags & ITEM_FLAG_MUTATORBLOCKED)
{
delete(this);
- return;
+ return; // TODO does not set startitem_failed
}
this.classname = def.m_canonical_spawnfunc;