if (have_team_spawns != 0)
if (self.team)
have_team_spawns = 1;
+ have_team_spawns_forteam[self.team] = 1;
if (autocvar_r_showbboxes)
{
precache_model ("models/sprites/10.spr32");
// common weapon precaches
+ precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
precache_sound ("weapons/weapon_switch.wav");
precache_sound ("weapons/weaponpickup.wav");
precache_sound ("weapons/unavailable.wav");