#include "miscfunctions.qh"
#include "_all.qh"
-
#include "antilag.qh"
#include "command/common.qh"
#include "constants.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
+#include "../common/triggers/subs.qh"
#include "../common/urllib.qh"
#include "../common/util.qh"
#include "../common/weapons/all.qh"
return nearest_entity[0];
}
-void spawnfunc_target_location()
-{
- self.classname = "target_location";
- // location name in netname
- // eventually support: count, teamgame selectors, line of sight?
-}
-
-void spawnfunc_info_location()
-{
- self.classname = "target_location";
- self.message = self.netname;
-}
-
string NearestLocation(vector p)
{
entity loc;
GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
+ GetCvars_handleString(s, f, cvar_cl_physics, "cl_physics");
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
s = cvar_string("g_weaponarena");
if (s == "0" || s == "")
{
- if(g_ca)
+ if(g_ca || g_freezetag)
s = "most";
}
warmup_start_weapons_default = start_weapons_default;
warmup_start_weapons_defaultmask = start_weapons_defaultmask;
- if (!g_weaponarena && !g_ca)
+ if (!g_weaponarena && !g_ca && !g_freezetag)
{
warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
}
-float sound_allowed(float _dest, entity e)
+float sound_allowed(float destin, entity e)
{
// sounds from world may always pass
for (;;)
break;
}
// sounds to self may always pass
- if (_dest == MSG_ONE)
+ if (destin == MSG_ONE)
if (e == msg_entity)
return true;
// sounds by players can be removed
}
#undef sound
-void sound(entity e, float chan, string samp, float vol, float _atten)
+void sound(entity e, float chan, string samp, float vol, float attenu)
{
if (!sound_allowed(MSG_BROADCAST, e))
return;
- sound7(e, chan, samp, vol, _atten, 0, 0);
+ sound7(e, chan, samp, vol, attenu, 0, 0);
}
-void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten)
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu)
{
float entno, idx;
int sflags;
sflags = 0;
- _atten = floor(_atten * 64);
+ attenu = floor(attenu * 64);
vol = floor(vol * 255);
if (vol != 255)
sflags |= SND_VOLUME;
- if (_atten != 64)
+ if (attenu != 64)
sflags |= SND_ATTENUATION;
if (entno >= 8192 || chan < 0 || chan > 7)
sflags |= SND_LARGEENTITY;
if (sflags & SND_VOLUME)
WriteByte(_dest, vol);
if (sflags & SND_ATTENUATION)
- WriteByte(_dest, _atten);
+ WriteByte(_dest, attenu);
if (sflags & SND_LARGEENTITY)
{
WriteShort(_dest, entno);
e.uncustomizeentityforclient_set = !!uncustomizer;
}
-
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
{
vector mi, ma;