float warmup_start_health;
float warmup_start_armorvalue;
float g_weapon_stay;
-float g_ghost_items;
entity get_weaponinfo(float w);
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
- g_ghost_items = cvar("g_ghost_items");
-
- if(g_ghost_items >= 1)
- g_ghost_items = 0.25; // default alpha value
-
if not(inWarmupStage && !g_ca)
game_starttime = cvar("g_start_delay");