void GetCvars(float f)
{
string s;
+
if (f > 0)
s = strcat1(argv(f));
+
+ get_cvars_f = f;
+ get_cvars_s = s;
+ MUTATOR_CALLHOOK(GetCvars);
GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
- GetCvars_handleFloat(s, f, cvar_cl_dodging_timeout, "cl_dodging_timeout");
self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);