]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge remote-tracking branch 'remotes/origin/terencehill/newpanelhud' into terencehil...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 112162e407efc87d2010ab71a154d38dcbd25821..84dd07d94a185f3c065296f49cc3e2af6b79a017 100644 (file)
@@ -236,6 +236,8 @@ void relocate_spawnpoint()
     if (have_team_spawns != 0)
         if (self.team)
             have_team_spawns = 1;
+    if (!self.team)
+        have_noteam_spawns = 1;
 
     if (autocvar_r_showbboxes)
     {
@@ -603,7 +605,6 @@ void GetCvars(float f)
        GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
        GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
        GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
-       GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
        GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
        GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
 
@@ -616,6 +617,7 @@ void GetCvars(float f)
 #endif
        GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
        GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
+       GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
 
        // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
        if (f > 0)
@@ -921,7 +923,11 @@ void readplayerstartcvars()
                        s = "most";
        }
 
-       if (s == "off")
+       if (s == "0" || s == "")
+       {
+               // no arena
+       }
+       else if (s == "off")
        {
                // forcibly turn off weaponarena
        }
@@ -1022,23 +1028,11 @@ void readplayerstartcvars()
        }
        else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
        {
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = get_weaponinfo(j);
-                       if(start_weapons & e.weapons)
-                       {
-                               if(e.items & IT_ROCKETS)
-                                       start_ammo_rockets = 999;
-                               if(e.items & IT_SHELLS)
-                                       start_ammo_shells = 999;
-                               if(e.items & IT_CELLS)
-                                       start_ammo_cells = 999;
-                               if(e.items & IT_NAILS)
-                                       start_ammo_nails = 999;
-                               if(e.items & IT_FUEL)
-                                       start_ammo_fuel = 999;
-                       }
-               }
+               start_ammo_rockets = 999;
+               start_ammo_shells = 999;
+               start_ammo_cells = 999;
+               start_ammo_nails = 999;
+               start_ammo_fuel = 999;
        }
        else
        {
@@ -1638,8 +1632,6 @@ void precache()
     precache_sound ("misc/gib_splat02.wav");
     precache_sound ("misc/gib_splat03.wav");
     precache_sound ("misc/gib_splat04.wav");
-    precache_sound ("misc/hit.wav");
-       precache_sound ("misc/typehit.wav");
     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
     precache_sound ("misc/null.wav");
@@ -1666,6 +1658,7 @@ void precache()
     precache_model ("models/sprites/10.spr32");
 
     // common weapon precaches
+       precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
     precache_sound ("weapons/weapon_switch.wav");
     precache_sound ("weapons/weaponpickup.wav");
     precache_sound ("weapons/unavailable.wav");