#include "g_hook.qh"
#include "ipban.qh"
#include "mutators/all.qh"
-#include "t_items.qh"
+#include "../common/t_items.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
case "l": replacement = NearestLocation(self.origin); break;
case "y": replacement = NearestLocation(cursor); break;
case "d": replacement = NearestLocation(self.death_origin); break;
- case "w": replacement = WEP_NAME(((!self.weapon) ? (!self.switchweapon ? self.cnt : self.switchweapon) : self.weapon)); break;
+ case "w": replacement = ((PS(self).m_weapon == WEP_Null) ? ((PS(self).m_switchweapon == WEP_Null) ? Weapons_from(self.cnt) : PS(self).m_switchweapon) : PS(self).m_weapon).m_name; break;
case "W": replacement = ammoitems; break;
case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
case "s": replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1')); break;
self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
return o;
}
-void GetCvars(float f)
+
+/**
+ * @param f -1: cleanup, 0: request, 1: receive
+ */
+void GetCvars(int f)
{SELFPARAM();
string s = string_null;
GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
- GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
if (f > 0)
{
if (s == "cl_weaponpriority")
- self.switchweapon = w_getbestweapon(self);
+ if (PS(self)) PS(self).m_switchweapon = w_getbestweapon(self);
if (s == "cl_allow_uidtracking")
PlayerStats_GameReport_AddPlayer(self);
}
float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
{
- int i = weaponinfo.weapon;
+ int i = weaponinfo.m_id;
int d = 0;
bool allow_mutatorblocked = false;
void readplayerstartcvars()
{
- entity e;
- float i, j, t;
+ float i, t;
string s;
// initialize starting values for players
{
g_weaponarena = 1;
g_weaponarena_list = "All Weapons";
- for (j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = get_weaponinfo(j);
- if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
- g_weaponarena_weapons |= WepSet_FromWeapon(j);
- }
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+ g_weaponarena_weapons |= (it.m_wepset);
+ ));
}
else if (s == "most")
{
g_weaponarena = 1;
g_weaponarena_list = "Most Weapons";
- for (j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = get_weaponinfo(j);
- if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
- if (e.spawnflags & WEP_FLAG_NORMAL)
- g_weaponarena_weapons |= WepSet_FromWeapon(j);
- }
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+ if(it.spawnflags & WEP_FLAG_NORMAL)
+ g_weaponarena_weapons |= (it.m_wepset);
+ ));
}
else if (s == "none")
{
for (i = 0; i < t; ++i)
{
s = argv(i);
- for (j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = get_weaponinfo(j);
- if (e.netname == s)
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ if(it.netname == s)
{
- g_weaponarena_weapons |= WepSet_FromWeapon(j);
- g_weaponarena_list = strcat(g_weaponarena_list, e.m_name, " & ");
+ g_weaponarena_weapons |= (it.m_wepset);
+ g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
break;
}
- }
- if (j > WEP_LAST)
- {
- LOG_INFO("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
- }
+ ));
}
g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
}
}
else
{
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- int w = want_weapon(e, false);
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ int w = want_weapon(it, false);
+ WepSet s = it.m_wepset;
if(w & 1)
- start_weapons |= WepSet_FromWeapon(i);
+ start_weapons |= s;
if(w & 2)
- start_weapons_default |= WepSet_FromWeapon(i);
+ start_weapons_default |= s;
if(w & 4)
- start_weapons_defaultmask |= WepSet_FromWeapon(i);
- }
+ start_weapons_defaultmask |= s;
+ ));
}
if(!cvar("g_use_ammunition"))
warmup_start_weapons = '0 0 0';
warmup_start_weapons_default = '0 0 0';
warmup_start_weapons_defaultmask = '0 0 0';
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- int w = want_weapon(e, g_warmup_allguns);
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ int w = want_weapon(it, g_warmup_allguns);
+ WepSet s = (it.m_wepset);
if(w & 1)
- warmup_start_weapons |= WepSet_FromWeapon(i);
+ warmup_start_weapons |= s;
if(w & 2)
- warmup_start_weapons_default |= WepSet_FromWeapon(i);
+ warmup_start_weapons_default |= s;
if(w & 4)
- warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
- }
+ warmup_start_weapons_defaultmask |= s;
+ ));
}
}
WepSet precache_weapons = start_weapons;
if (g_warmup_allguns != 1)
precache_weapons |= warmup_start_weapons;
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- if(precache_weapons & WepSet_FromWeapon(i)) {
- Weapon w = get_weaponinfo(i);
- w.wr_init(w);
- }
- }
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ if(precache_weapons & (it.m_wepset))
+ it.wr_init(it);
+ ));
start_ammo_shells = max(0, start_ammo_shells);
start_ammo_nails = max(0, start_ammo_nails);
warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
}
-float sound_allowed(float destin, entity e)
-{
- // sounds from world may always pass
- for (;;)
- {
- if (e.classname == "body")
- e = e.enemy;
- else if (e.realowner && e.realowner != e)
- e = e.realowner;
- else if (e.owner && e.owner != e)
- e = e.owner;
- else
- break;
- }
- // sounds to self may always pass
- if (destin == MSG_ONE)
- if (e == msg_entity)
- return true;
- // sounds by players can be removed
- if (autocvar_bot_sound_monopoly)
- if (IS_REAL_CLIENT(e))
- return false;
- // anything else may pass
- return true;
-}
-
-void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu)
-{
- float entno, idx;
-
- if (!sound_allowed(_dest, e))
- return;
-
- entno = num_for_edict(e);
- idx = precache_sound_index(samp);
-
- int sflags;
- sflags = 0;
-
- attenu = floor(attenu * 64);
- vol = floor(vol * 255);
-
- if (vol != 255)
- sflags |= SND_VOLUME;
- if (attenu != 64)
- sflags |= SND_ATTENUATION;
- if (entno >= 8192 || chan < 0 || chan > 7)
- sflags |= SND_LARGEENTITY;
- if (idx >= 256)
- sflags |= SND_LARGESOUND;
-
- WriteByte(_dest, SVC_SOUND);
- WriteByte(_dest, sflags);
- if (sflags & SND_VOLUME)
- WriteByte(_dest, vol);
- if (sflags & SND_ATTENUATION)
- WriteByte(_dest, attenu);
- if (sflags & SND_LARGEENTITY)
- {
- WriteShort(_dest, entno);
- WriteByte(_dest, chan);
- }
- else
- {
- WriteShort(_dest, entno * 8 + chan);
- }
- if (sflags & SND_LARGESOUND)
- WriteShort(_dest, idx);
- else
- WriteByte(_dest, idx);
-
- WriteCoord(_dest, o.x);
- WriteCoord(_dest, o.y);
- WriteCoord(_dest, o.z);
-}
-void soundto(float _dest, entity e, float chan, string samp, float vol, float _atten)
-{
- vector o;
-
- if (!sound_allowed(_dest, e))
- return;
-
- o = e.origin + 0.5 * (e.mins + e.maxs);
- soundtoat(_dest, e, o, chan, samp, vol, _atten);
-}
-void soundat(entity e, vector o, float chan, string samp, float vol, float _atten)
-{
- soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, _atten);
-}
-void stopsoundto(float _dest, entity e, float chan)
-{
- float entno;
-
- if (!sound_allowed(_dest, e))
- return;
-
- entno = num_for_edict(e);
-
- if (entno >= 8192 || chan < 0 || chan > 7)
- {
- float idx, sflags;
- idx = precache_sound_index(SND(Null));
- sflags = SND_LARGEENTITY;
- if (idx >= 256)
- sflags |= SND_LARGESOUND;
- WriteByte(_dest, SVC_SOUND);
- WriteByte(_dest, sflags);
- WriteShort(_dest, entno);
- WriteByte(_dest, chan);
- if (sflags & SND_LARGESOUND)
- WriteShort(_dest, idx);
- else
- WriteByte(_dest, idx);
- WriteCoord(_dest, e.origin.x);
- WriteCoord(_dest, e.origin.y);
- WriteCoord(_dest, e.origin.z);
- }
- else
- {
- WriteByte(_dest, SVC_STOPSOUND);
- WriteShort(_dest, entno * 8 + chan);
- }
-}
-void stopsound(entity e, float chan)
-{
- if (!sound_allowed(MSG_BROADCAST, e))
- return;
-
- stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
- stopsoundto(MSG_ALL, e, chan); // in case of packet loss
-}
-
-void play2(entity e, string filename)
-{
- //stuffcmd(e, strcat("play2 ", filename, "\n"));
- msg_entity = e;
- soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
-}
-
-// use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
-.float spamtime;
-float spamsound(entity e, float chan, string samp, float vol, float _atten)
-{
- if (!sound_allowed(MSG_BROADCAST, e))
- return false;
-
- if (time > e.spamtime)
- {
- e.spamtime = time;
- _sound(e, chan, samp, vol, _atten);
- return true;
- }
- return false;
-}
-
-void play2team(float t, string filename)
-{
- entity head;
-
- if (autocvar_bot_sound_monopoly)
- return;
-
- FOR_EACH_REALPLAYER(head)
- {
- if (head.team == t)
- play2(head, filename);
- }
-}
-
-void play2all(string samp)
-{
- if (autocvar_bot_sound_monopoly)
- return;
-
- _sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
-}
-
-void PrecachePlayerSounds(string f);
void precache_playermodel(string m)
{
float globhandle, i, n;
}
void precache_all_playermodels(string pattern)
{
- float globhandle, i, n;
- string f;
-
- globhandle = search_begin(pattern, true, false);
- if (globhandle < 0)
- return;
- n = search_getsize(globhandle);
- for (i = 0; i < n; ++i)
+ int globhandle = search_begin(pattern, true, false);
+ if (globhandle < 0) return;
+ int n = search_getsize(globhandle);
+ for (int i = 0; i < n; ++i)
{
- //print(search_getfilename(globhandle, i), "\n");
- f = search_getfilename(globhandle, i);
- precache_playermodel(f);
+ string s = search_getfilename(globhandle, i);
+ precache_playermodel(s);
}
search_end(globhandle);
}
void precache_playermodels(string s)
{
- if(s != "")
- {
- int n = tokenize_console(s);
- precache_playermodel(argv(0));
-
- for (int i = 1; i < n; ++i)
- precache_model(argv(i));
- }
+ FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
}
void precache()
precache_playermodels(autocvar_sv_defaultplayermodel);
}
- if (g_footsteps)
- {
- PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
- PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
- }
-
- // gore and miscellaneous sounds
- PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
- PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
-
#if 0
// Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
void adaptor_think2use_hittype_splash() // for timed projectile detonation
{SELFPARAM();
- if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
+ if(!(IS_ONGROUND(self))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
self.projectiledeathtype |= HITTYPE_SPLASH;
adaptor_think2use();
}
if(trace_dphitcontents == 0)
{
//dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
- LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
+ LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", etof(self), self.classname, vtos(self.origin));
checkclient();
}
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
if(s != "")
{
db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
- db_put(ServerProgsDB, strcat("uid2name", myuid), "");
+ db_remove(ServerProgsDB, strcat("uid2name", myuid));
}
}
return gettaginfo(gettaginfo_relative_ent, tag);
}
-.float scale2;
-
-bool modeleffect_SendEntity(entity this, entity to, int sf)
-{
- float f;
- WriteHeader(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
-
- f = 0;
- if(self.velocity != '0 0 0')
- f |= 1;
- if(self.angles != '0 0 0')
- f |= 2;
- if(self.avelocity != '0 0 0')
- f |= 4;
-
- WriteByte(MSG_ENTITY, f);
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteByte(MSG_ENTITY, self.skin);
- WriteByte(MSG_ENTITY, self.frame);
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
- if(f & 1)
- {
- WriteCoord(MSG_ENTITY, self.velocity.x);
- WriteCoord(MSG_ENTITY, self.velocity.y);
- WriteCoord(MSG_ENTITY, self.velocity.z);
- }
- if(f & 2)
- {
- WriteCoord(MSG_ENTITY, self.angles.x);
- WriteCoord(MSG_ENTITY, self.angles.y);
- WriteCoord(MSG_ENTITY, self.angles.z);
- }
- if(f & 4)
- {
- WriteCoord(MSG_ENTITY, self.avelocity.x);
- WriteCoord(MSG_ENTITY, self.avelocity.y);
- WriteCoord(MSG_ENTITY, self.avelocity.z);
- }
- WriteShort(MSG_ENTITY, self.scale * 256.0);
- WriteShort(MSG_ENTITY, self.scale2 * 256.0);
- WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
- WriteByte(MSG_ENTITY, self.fade_time * 100.0);
- WriteByte(MSG_ENTITY, self.alpha * 255.0);
-
- return true;
-}
-
-void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
-{
- entity e = new(modeleffect);
- _setmodel(e, m);
- e.frame = f;
- setorigin(e, o);
- e.velocity = v;
- e.angles = ang;
- e.avelocity = angv;
- e.alpha = a;
- e.teleport_time = t1;
- e.fade_time = t2;
- e.skin = s;
- if(s0 >= 0)
- e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
- else
- e.scale = -s0;
- if(s2 >= 0)
- e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
- else
- e.scale2 = -s2;
- float sz = max(e.scale, e.scale2);
- setsize(e, e.mins * sz, e.maxs * sz);
- Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity);
-}
-
-void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
-{
- return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
-}
-
.string aiment_classname;
.float aiment_deadflag;
void SetMovetypeFollow(entity ent, entity e)