#include "constants.qh"
#include "g_hook.qh"
#include "ipban.qh"
-#include "mutators/all.qh"
+#include "mutators/_mod.qh"
#include "../common/t_items.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
-#include "../common/command/_all.qh"
+#include "../common/command/_mod.qh"
#include "../common/constants.qh"
+#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/notifications/all.qh"
#include "../common/triggers/subs.qh"
#include "../common/util.qh"
#include "../common/turrets/sv_turrets.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
#include "../common/vehicles/sv_vehicles.qh"
#include "../common/vehicles/vehicle.qh"
-#include "../common/items/all.qc"
+#include "../common/items/_mod.qh"
#include "../common/state.qh"
#include "../common/effects/qc/globalsound.qh"
#include "../lib/csqcmodel/sv_model.qh"
void crosshair_trace(entity pl)
{
- traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
+ traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
.bool ctrace_solidchanged;
void crosshair_trace_plusvisibletriggers(entity pl)
}
void WarpZone_crosshair_trace(entity pl)
{
- WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
+ WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
}
if (autocvar_sv_eventlog_console)
{
- LOG_INFO(s, "\n");
+ dedicated_print(strcat(s, "\n"));
}
}
cursor = trace_endpos;
cursor_ent = trace_ent;
+ MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
+ msg = M_ARGV(1, string);
+
while (1) {
if (n < 1)
break; // too many replacements
{
float m, i;
vector start, org, delta, end, enddown, mstart;
- entity sp;
m = e.dphitcontentsmask;
e.dphitcontentsmask = goodcontents | badcontents;
continue;
// rule 4: we must "see" some spawnpoint or item
- for(sp = NULL; (sp = find(sp, classname, "info_player_deathmatch")); )
- if(checkpvs(mstart, sp))
- if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
- break;
+ entity sp = NULL;
+ IL_EACH(g_spawnpoints, checkpvs(mstart, it),
+ {
+ if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
+ });
if(!sp)
{
- for(sp = NULL; (sp = findflags(sp, flags, FL_ITEM)); )
- if(checkpvs(mstart, sp))
- if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
- break;
+ IL_EACH(g_items, checkpvs(mstart, it),
+ {
+ if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
+ });
+
if(!sp)
continue;
}