#include "weapons/selection.qh"
#include "../common/command/_mod.qh"
#include "../common/constants.qh"
+#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/notifications/all.qh"
#include "../common/items/_mod.qh"
#include "../common/state.qh"
#include "../common/effects/qc/globalsound.qh"
+#include "../common/wepent.qh"
#include "../lib/csqcmodel/sv_model.qh"
#include "../lib/warpzone/anglestransform.qh"
#include "../lib/warpzone/server.qh"
void crosshair_trace(entity pl)
{
- traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
+ traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
.bool ctrace_solidchanged;
void crosshair_trace_plusvisibletriggers(entity pl)
{
it.solid = SOLID_BSP;
it.ctrace_solidchanged = true;
+ IL_PUSH(g_ctrace_changed, it);
}
});
crosshair_trace(pl);
- FOREACH_ENTITY_FLOAT(ctrace_solidchanged, true,
+ IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
{
it.solid = SOLID_TRIGGER;
it.ctrace_solidchanged = false;
});
+
+ IL_CLEAR(g_ctrace_changed);
}
void WarpZone_crosshair_trace(entity pl)
{
- WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
-}
-
-
-string admin_name()
-{
- if(autocvar_sv_adminnick != "")
- return autocvar_sv_adminnick;
- else
- return "SERVER ADMIN";
+ WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
}
}
-entity findnearest(vector point, .string field, string value, vector axismod)
+entity findnearest(vector point, bool checkitems, vector axismod)
{
- entity localhead;
- float i;
- float j;
- float len;
vector dist;
+ int num_nearest = 0;
- float num_nearest;
- num_nearest = 0;
-
- localhead = find(NULL, field, value);
- while (localhead)
+ IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
{
- if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
- dist = localhead.oldorigin;
+ if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
+ dist = it.oldorigin;
else
- dist = localhead.origin;
+ dist = it.origin;
dist = dist - point;
dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
- len = vlen(dist);
+ float len = vlen2(dist);
- for (i = 0; i < num_nearest; ++i)
+ int l;
+ for (l = 0; l < num_nearest; ++l)
{
- if (len < nearest_length[i])
+ if (len < nearest_length[l])
break;
}
// now i tells us where to insert at
// INSERTION SORT! YOU'VE SEEN IT! RUN!
- if (i < NUM_NEAREST_ENTITIES)
+ if (l < NUM_NEAREST_ENTITIES)
{
- for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
+ for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
{
nearest_length[j + 1] = nearest_length[j];
nearest_entity[j + 1] = nearest_entity[j];
}
- nearest_length[i] = len;
- nearest_entity[i] = localhead;
+ nearest_length[l] = len;
+ nearest_entity[l] = it;
if (num_nearest < NUM_NEAREST_ENTITIES)
num_nearest = num_nearest + 1;
}
-
- localhead = find(localhead, field, value);
- }
+ });
// now use the first one from our list that we can see
- for (i = 0; i < num_nearest; ++i)
+ for (int j = 0; j < num_nearest; ++j)
{
- traceline(point, nearest_entity[i].origin, true, NULL);
+ traceline(point, nearest_entity[j].origin, true, NULL);
if (trace_fraction == 1)
{
- if (i != 0)
- {
- LOG_TRACE("Nearest point (");
- LOG_TRACE(nearest_entity[0].netname);
- LOG_TRACE(") is not visible, using a visible one.");
- }
- return nearest_entity[i];
+ if (j != 0)
+ LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
+ return nearest_entity[j];
}
}
string NearestLocation(vector p)
{
- entity loc;
- string ret;
- ret = "somewhere";
- loc = findnearest(p, classname, "target_location", '1 1 1');
+ string ret = "somewhere";
+ entity loc = findnearest(p, false, '1 1 1');
if (loc)
- {
ret = loc.message;
- }
else
{
- loc = findnearest(p, target, "###item###", '1 1 4');
+ loc = findnearest(p, true, '1 1 4');
if (loc)
ret = loc.netname;
}
return ret;
}
+string AmmoNameFromWeaponentity(entity wpn)
+{
+ string ammoitems = "batteries";
+ switch((wpn.m_weapon).ammo_field)
+ {
+ case ammo_shells: ammoitems = ITEM_Shells.m_name; break;
+ case ammo_nails: ammoitems = ITEM_Bullets.m_name; break;
+ case ammo_rockets: ammoitems = ITEM_Rockets.m_name; break;
+ case ammo_cells: ammoitems = ITEM_Cells.m_name; break;
+ case ammo_plasma: ammoitems = ITEM_Plasma.m_name; break;
+ case ammo_fuel: ammoitems = ITEM_JetpackFuel.m_name; break;
+ }
+ return ammoitems;
+}
+
string formatmessage(entity this, string msg)
{
float p, p1, p2;
entity cursor_ent;
string escape;
string replacement;
- string ammoitems;
p = 0;
n = 7;
- ammoitems = "batteries";
- if(this.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
- if(this.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
- if(this.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
- if(this.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
-
WarpZone_crosshair_trace(this);
cursor = trace_endpos;
cursor_ent = trace_ent;
+ MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
+ msg = M_ARGV(1, string);
+
while (1) {
if (n < 1)
break; // too many replacements
case "l": replacement = NearestLocation(this.origin); break;
case "y": replacement = NearestLocation(cursor); break;
case "d": replacement = NearestLocation(this.death_origin); break;
- case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
- case "W": replacement = ammoitems; break;
+ case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
+ case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
case "S": replacement = ftos(vlen(this.velocity)); break;
// fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
if (f > 0)
{
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
if (s == "cl_weaponpriority")
- if (this.(weaponentity)) this.(weaponentity).m_switchweapon = w_getbestweapon(this);
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
+ this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
+ }
+ }
if (s == "cl_allow_uidtracking")
PlayerStats_GameReport_AddPlayer(this);
}
}
// decolorizes and team colors the player name when needed
-string playername(entity p)
+string playername(entity p, bool team_colorize)
{
string t;
- if (teamplay && !intermission_running && IS_PLAYER(p))
+ if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
{
t = Team_ColorCode(p.team);
return strcat(t, strdecolorize(p.netname));
}
else
- return p.netname;
+ return ColorTranslateRGB(p.netname);
}
float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
g_weaponarena_weapons |= (it.m_wepset);
));
}
+ else if (s == "devall")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
+ FOREACH(Weapons, it != WEP_Null,
+ {
+ g_weaponarena_weapons |= (it.m_wepset);
+ });
+ }
else if (s == "most")
{
g_weaponarena = 1;
if(this.classname == "nade")
return false; // no checks here
else if(this.classname == "grapplinghook")
- RemoveGrapplingHook(this.realowner);
+ RemoveHook(this);
else if(this.classname == "spike")
{
W_Crylink_Dequeue(this);
float tagscale;
org = e.origin - gettaginfo(to, gettagindex(to, tag));
- tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
+ tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
t_forward = v_forward * tagscale;
t_left = v_right * -tagscale;
t_up = v_up * tagscale;